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Baroody, Arthur J.; Purpura, David J.; Eiland, Michael D.; Reid, Erin E. – Cognition and Instruction, 2014
Achieving fluency with basic subtraction and add-with-8 or -9 combinations is difficult for primary grade children. A 9-month training experiment entailed evaluating the efficacy of software designed to promote such fluency via guided learning of reasoning strategies. Seventy-five eligible first graders were randomly assigned to one of three…
Descriptors: Arithmetic, Thinking Skills, Elementary School Students, Grade 1
Christ, Oliver; Weber, Christoph; Sato, Toshihiko – Behaviour & Information Technology, 2012
In this study, the electronic revision and recapitulation tools 2.0 (EREP 2.0) were used to foster creative moments while creating aided recalls (ARs) (pictures electronic notes etc.). Creative and critical thinking is associated with vital skills which enable students to deal with often complex knowledge domains through an informal way of…
Descriptors: Foreign Countries, Comprehension, Creativity, Classification
Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
Hong, J-C.; Cheng, C-L.; Hwang, M-Y.; Lee, C-K.; Chang, H-Y. – Journal of Computer Assisted Learning, 2009
In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game-based learning. Therefore, the tool for assessing the effectiveness of game design is accordingly very important for parents and teachers, so that they may encourage or…
Descriptors: Educational Games, Focus Groups, Spatial Ability, Skill Development
Gunersel, Adalet Baris; Simpson, Nancy J.; Aufderheide, Karl J.; Wang, Li – Journal of the Scholarship of Teaching and Learning, 2008
This study focuses on student development with Calibrated Peer Review (CPR)[TM], a web-based tool created to promote writing and critical thinking skills. Research questions focus on whether or not students showed improvement in writing and reviewing competency with repeated use of CPR in a senior-level biology course and whether the difference…
Descriptors: Undergraduate Students, Biology, Critical Thinking, Writing Skills
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Nirmalakhandan, N. – Computers & Education, 2007
Recent research studies have reported on how novices and experts differ in storing, organizing, and retrieving subject matter knowledge and on how they apply their knowledge to solve new problems. These findings have been integrated and implemented in a computer environment to help novices improve their problem-solving skills. An outline of this…
Descriptors: Problem Solving, Computer Assisted Instruction, Higher Education, Student Attitudes
Peer reviewedSnowman, Jack – Mid-Western Educational Researcher, 1995
Recent meta-analysis of studies of computer-based education (CBE) assessed effects on student cognitive skills, academic achievement, and attitudes. CBE methods include drill-and-practice, simulation, and tutorials. Program guides and evaluation criteria are listed. Effectiveness of CBE varied with age, ability, and program type, and basic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Oriented Programs, Computer Software Evaluation
van Gelder, Tim – 2001
Critical thinking is highly valued but difficult to teach effectively. The Reason! project at the University of Melbourne (Australia) has developed the Reason!Able software as part of a general method aimed at enhancing critical thinking skills. Students using Reason!Able appear to make dramatic gains. This paper describes: (1) the challenge…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Uses in Education, Courseware

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