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Mahnaz Moallem; Folashade Agbolade – International Association for Development of the Information Society, 2024
Virtual reality (VR) is a computer-generated three-dimensional environment representing the real or imaginary world with the virtual world through various sensory channels. The multisensory immersion feature of VR (Immersive VR-I-VR) reduces the user's awareness of what is happening in the surroundings. The use of immersive virtual reality…
Descriptors: Computer Simulation, Cultural Awareness, Technology Uses in Education, Culturally Relevant Education
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Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
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Yuan, Bei; Wang, Minhong; van Merriënboer, Jeroen; Tao, Xu; Kushniruk, Andre; Peng, Jun – Vocations and Learning, 2020
Reflection plays an important role in medical students' ability to develop diagnostic competence through practice with clinical cases. However, it is not easy for students to develop expert-like performance through self-reflection alone; conversely, seeking feedback from experts constantly in practice is impractical. This study investigates the…
Descriptors: Reflection, Feedback (Response), Computer Assisted Instruction, Clinical Diagnosis
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Gwo-Jen Hwang; Shu-Yun Chien; Ting-Wei Chen; Chun-Chun Chang – Educational Technology Research and Development, 2025
Science education aims to enhance students' scientific knowledge and inquiry ability. In recent years, due to the advancements of computer and network technology, as well as the considerations of safety and cost, virtual reality (VR) has been gradually applied in scientific inquiry activities. When implementing inquiry-based learning in the past,…
Descriptors: Logical Thinking, Reflection, Electronic Learning, Observation
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Tilak, Shantanu; Glassman, Michael; Kuznetcova, Irina; Peri, Joshua; Wang, Qiannan; Wen, Ziye; Walling, Amanda – Journal of Transformative Education, 2020
Direct instruction (PowerPoint presentations, lectures) often imposes hierarchical classroom structures where the teachers are considered experts, imparting knowledge to passive learners. However, the emergence of tools like Multi-User Virtual Environments (MUVEs) encourages the creation of democratic learning environments. We hypothesize that…
Descriptors: Transformative Learning, Electronic Learning, Educational Technology, Computer Simulation
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Chen, Chih-Hung – Educational Technology Research and Development, 2020
Although a great deal of research has evidenced the effects of proper instructional design on multimedia learning, most has focused on the cognitive aspects of learning, with little concern about the role of affective-motivational states in multimedia learning. In this study, an AR game-based learning method was designed via integrating AR…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Multimedia Instruction
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Peng, Jacob; Abdullah, Ira – Accounting Education, 2018
The emphases of student involvement and meaningful engagement in the learner-centered education model have created a new paradigm in an effort to generate a more engaging learning environment. This study examines the success of using different simulation platforms in creating a market simulation to teach business processes in the accounting…
Descriptors: Business Administration Education, Simulation, Computer Uses in Education, Accounting
Colvin, Natasha R. – ProQuest LLC, 2019
Background: Nurse educators have an obligation to ensure that students learn, develop, and apply higher-order cognitive skills. New graduates are expected to practice at a higher performance level in order to care for more complex patients, yet barriers to clinical education, such as securing clinical sites, have made it difficult for nurse…
Descriptors: Transfer of Training, Simulation, Nursing Education, Reflection
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Farrelly, Denise; Kaplin, Daniel; Hernandez, Delia – Teaching of Psychology, 2022
Introduction: Undergraduate psychology programs offer opportunities for the development of knowledge and specialized skills in order to equip students to work with diverse populations. Statement of the Problem: It is crucial for psychology clinicians and other human service providers to understand and be responsive to the scope of cultural…
Descriptors: Teaching Methods, Transformative Learning, Undergraduate Students, Psychology
Bardo, Nicholas – ProQuest LLC, 2018
This narrative inquiry explores the process through which a combination of coursework, field experiences, and experiential classroom activities engaged pre-service teachers with opportunities to expand their perspective upon culturally normative conceptions of values, beliefs, and worldview. Due to the current racial and ethnic demographic gap…
Descriptors: Cross Cultural Training, Cultural Awareness, Multicultural Education, Preservice Teacher Education
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Chernikova, Olga; Heitzmann, Nicole; Stadler, Matthias; Holzberger, Doris; Seidel, Tina; Fischer, Frank – Review of Educational Research, 2020
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher education and to implement different types of scaffolding to facilitate effective learning. This meta-analysis includes 145 empirical studies and investigates the effectiveness of different scaffolding types and technology in simulation-based…
Descriptors: Simulation, Higher Education, Instructional Effectiveness, Scaffolding (Teaching Technique)
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Burton, Connor A.; Winkelmann, Zachary K.; Eberman, Lindsey E. – Athletic Training Education Journal, 2019
Context: Athletic training programs blend didactic experiences with clinical practice opportunities with varied patient populations. Traditionally, clinical education relies heavily on the preceptor to supervise, instruct, and mentor the professional athletic training student (P-ATS) during clinical education. Objective: To describe a…
Descriptors: Athletics, Allied Health Occupations Education, Clinical Experience, Practicum Supervision
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Heitzman, Nicole; Seidel, Tina; Opitz, Ansgar; Hetmanek, Andreas; Wecker, Christof; Fischer, Martin; Ufer, Stefan; Schmidmaier, Ralf; Neuhaus, Birgit; Siebeck, Matthias; Stürmer, Kathleen; Obersteiner, Andreas; Reiss, Kristina; Girwidz, Raimund; Fischer, Frank – Frontline Learning Research, 2019
We propose a conceptual framework which may guide research on fostering diagnostic competences in simulations in higher education. We first review and link research perspectives on the components and the development of diagnostic competences, taken from medical and teacher education. Applying conceptual knowledge in diagnostic activities is…
Descriptors: Medical Education, Teacher Education, Competency Based Education, Simulation
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Browne, Laurie P.; Roll, Susan – Journal of Experiential Education, 2016
Poverty simulations are a promising approach to engaging college students in learning about poverty because they provide direct experience with this critical social issue. Much of the extant scholarship on simulations describe them as experiential learning; however, it appears that educators do not examine biases, assumptions, and traditions of…
Descriptors: Poverty, Simulation, College Students, Learner Engagement
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Bruni-Bossio, Vincent; Willness, Chelsea – Journal of Management Education, 2016
The "Kobayashi Maru" is a training simulation that has its roots in the Star Trek series notable for its defining characteristic as a no-win scenario with no "correct" resolution and where the solution actually involves redefining the problem. Drawing upon these characteristics, we designed a board meeting simulation for an…
Descriptors: Experiential Learning, Fidelity, Simulation, Meetings
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