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Tzur, Sharon; Katz, Adi; Davidovich, Nitza – European Journal of Educational Research, 2021
This study addresses the effectiveness of learning via educational software. Recent decades have seen the integration of technologies, which are changing teaching and transforming teachers into mediating, facilitating, and guiding figures by means of digital learning methods that serve as a major tool in schools, colleges, and universities. The…
Descriptors: Courseware, Educational Technology, Technology Integration, Instructional Effectiveness
DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards
Clark, Greg; And Others – Performance and Instruction, 1992
Describes a method for training technically qualified personnel to become competent instructors for corporate and industrial training programs. The method identifies 24 teacher behaviors that promote effective learning, and a copy of an Instructor Feedback Observation Form which includes these behaviors is provided. (two references) (LAE)
Descriptors: Academic Achievement, Behavior Rating Scales, Industrial Education, Instructional Effectiveness