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Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
Rahimi, Seyedahmad; Shute, Valerie J.; D'Mello, Sidney K. – AERA Online Paper Repository, 2023
We investigated the effects of in-game learning supports' timing in a game called Physics Playground where we randomly assigned 149 students (M[subscript age] = 14, SD = 0.96) to receive learning supports either Before (n = 50) or After (n = 46) playing game levels--a no-support Control (n = 53) condition was included. We found that students…
Descriptors: Educational Games, Middle School Students, High School Students, Physics
Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
Wei Zhang – International Society for Technology, Education, and Science, 2024
Driven by new modes of information dissemination in this digital age and propelled by the necessity for online course delivery during the recent pandemic, online education, the current form of distance education, is not only the trend but the reality of teaching and learning today. It utilizes the internet and computer technology to offer…
Descriptors: Online Courses, Learning Experience, Electronic Learning, Distance Education
Palaigeorgiou, George; Papadopoulou, Anthea – Education and Information Technologies, 2019
Studies show that interactive educational video can reduce cognitive overload, guide viewers' attention, and trigger reflection; moreover, tablets can help students to increase self-directed learning, take ownership of the learning process, and collaborate with one another. In this study, we examine whether interactive video together with tablets…
Descriptors: Independent Study, Grade 5, Elementary School Students, Pretests Posttests
Anastasiades, Panagiotes S.; Filippousis, George; Karvunis, Labros; Siakas, Spiros; Tomazinakis, Arsitokritos; Giza, Panagiota; Mastoraki, Hellen – Computers & Education, 2010
The aim of this paper is to present the design, implementation and evaluation of the methodology which focuses on the pedagogical utilization of Interactive Videoconferencing (IVC) in the contemporary elementary school. As part of the project "ODYSSEAS", during the school year 2007-2008, 46 students and 4 teachers from two elementary…
Descriptors: Elementary Schools, Learning Activities, Foreign Countries, Teaching Methods
Peer reviewedCifuentes, Lauren; Murphy, Karen L. – Educational Technology Research and Development, 2000
Explores the effectiveness of distance learning and multimedia technologies in facilitating an expanded learning community between geographically separated elementary and secondary schools with Hispanic students in Texas. Highlights include the Cultural Connections program; teacher collaboration; curricular activities; identity-forming…
Descriptors: Computer Assisted Instruction, Curriculum Development, Distance Education, Elementary Secondary Education
Hannafin, Michael J.; And Others – Journal of Computer-Based Instruction, 1986
This study examined effects of orienting activities, processing opportunity, and varied lesson access times on college students' learning from interactive video. While practice remains dominant influence in effectiveness of interactive video, significant interactions were also found among access times, processing opportunity, and practice, and…
Descriptors: Academic Achievement, Analysis of Variance, Cognitive Processes, Higher Education
Peer reviewedHannafin, Michael J.; Hughes, Curtis W. – Instructional Science, 1986
Focuses on presumed functions of orienting activities, such as advance organizers, pre-questions, and statements of performance expectations, as well as the implications of such functions for the design of computer-based interactive video (CBIV). Application of empirically founded principles in design and production of CBIV is described.…
Descriptors: Advance Organizers, Behavioral Objectives, Computer Assisted Instruction, Concept Teaching
Levin, David S.; Ben-Jacob, Marion G. – 1998
Trends in pedagogy and in technology are converging to make distance learning environments of the 21st century. Trends in pedagogy have encouraged the movement away from the learner as a passive recipient of information and toward a more active model of learning. Earlier generations of distance learning media and methods were ill-suited to the…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning

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