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Amine Ounissi; Raihana Romly; Azza Jauhar Ahmad Tajuddin; Md. Kamrul Hasan – Australian Journal of Applied Linguistics, 2025
Engagement in extensive reading (ER) on the internet provides learners with unparalleled access to diverse digital resources, positioning online extensive reading (OER) as a transformative extension of traditional ER practices. OER combines the principles of ER with the affordances of modern technology, offering interactivity, multimedia features,…
Descriptors: Reading Processes, Learning Management Systems, English (Second Language), Second Language Learning
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Burston, Jack – Computer Assisted Language Learning, 2014
In this paper the development of mobile-assisted language learning (MALL) over the past 20 years is reviewed with a particular focus on the pedagogical challenges facing its exploitation. Following a consideration of the definition of mobile learning, the paper describes the dominant mobile technologies upon which MALL applications have been…
Descriptors: Telecommunications, Educational Technology, Teaching Methods, Second Language Learning
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Alias, Norlidah; DeWitt, Dorothy; Siraj, Saedah – EURASIA Journal of Mathematics, Science & Technology Education, 2014
In this study, the PTEchLS WebQuest on Gas Laws was evaluated. It was designed for Form Four students with active learning styles. The focus of the evaluation was on the usability and effectiveness of the PTechLS WebQuest. Data were collected from interviews and students' achievement scores. Two teachers and eight students volunteered to…
Descriptors: Foreign Countries, Science Instruction, Active Learning, Secondary School Science
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Rodriguez-Keyes, Elizabeth; Schneider, Dana A. – Journal of Teaching in Social Work, 2013
This study illustrates an experience of implementing a hybrid model for teaching human behavior in the social environment in an urban university setting. Developing a hybrid model in a BSW program arose out of a desire to reach students in a different way. Designed to promote curiosity and active learning, this particular hybrid model has students…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Urban Schools
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Rambe, Patient – Electronic Journal of e-Learning, 2012
The essentialist view that new technological innovations (especially Social Media) disrupt higher education delivery ride on educators' risk averse attitudes toward full scale adoption of unproven technologies. However, this unsubstantiated logic forecloses possibilities for embracing the constructive dimensions of disruptions, and grasping the…
Descriptors: Foreign Countries, Higher Education, Cooperative Learning, Constructivism (Learning)
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Downing, Kevin; Ning, Flora; Shin, Kristina – Multicultural Education & Technology Journal, 2011
Purpose: The purpose of this paper is to examine the effectiveness of problem-based learning (PBL) in higher education based on a large sample of first-year undergraduates from two programmes at a Hong Kong University (n=132). One programme uses an entirely problem-based approach to learning, whilst the other uses traditional methods.…
Descriptors: Constructivism (Learning), Problem Based Learning, Metacognition, Foreign Countries
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Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng – Computers & Education, 2010
The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…
Descriptors: Constructivism (Learning), Instructional Design, Computer Simulation, Internet
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Girvan, Carina; Savage, Timothy – Computers & Education, 2010
As increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique characteristics and potential that the technology can offer. This study identifies Communal…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Interviews, Learning Experience
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Tay, Elaine; Allen, Matthew – Educational Media International, 2011
Using the example of an undergraduate unit of study that is taught both on-campus and externally, but uses Internet-based learning in both cases, we explore how social media might be used effectively in higher education. We place into question the assumption that such technologies necessarily engage students in constructivist learning; we argue…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Experience, Internet
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Hadjistassou, Stella K. – CALICO Journal, 2012
The goal of this study was to investigate the culturally afforded contradictions that ten advanced English as a Second Language (ESL) learner encountered when they posted their paper topics and exchanged feedback strategies online and contextualized some of these strategies to draft their papers. Using Cultural-Historical Activity Theory (CHAT),…
Descriptors: Feedback (Response), Peer Evaluation, Foreign Students, Cultural Influences
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Hamuy, Eduardo; Galaz, Mirtha – Computers & Education, 2010
Web resources in Latin American higher education institutions have been reported to show a much stronger emphasis on Information than on Communication. A Course Management System (CMS), according to Social Constructivism framework, is an opportunity for fostering learning through interaction in a virtual environment for learning; hence,…
Descriptors: Constructivism (Learning), Higher Education, Interaction, Virtual Classrooms
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Paraskeva, Fotini; Mysirlaki, Sofia; Papagianni, Aikaterini – Computers & Education, 2010
This paper outlines a proposal for the development of educational multiplayer online games based on the activity theory, as an alternative to the current trend in multiplayer gaming and a means of promoting collaboration among students. In order to examine whether online games are engaging for learners, we consider multiple factors regarding game…
Descriptors: Educational Games, Self Efficacy, Academic Achievement, Gender Differences
Pogany, Wade S. – ProQuest LLC, 2009
With technology changing the world at a rapid rate, the impact of ubiquitous computing in the classroom has had an influence on education. As the number of one-to-one laptop initiatives grows, the need for further research on the effects of teaching and learning also increases. This case study sought to examine changes in teaching that resulted…
Descriptors: Case Studies, Laptop Computers, Computer Uses in Education, Teaching Methods
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Yang, Yu-Fen; Yeh, Hui-Chin; Wong, Wing-Kwong – British Journal of Educational Technology, 2010
As proposed by social constructive theorists, meaningful learning and individual development were achieved through social interaction. To foster social interaction among students, this study formed an online learning community in which they played multiple roles as writers, editors and commentators. In playing different roles, they read peers'…
Descriptors: Electronic Learning, Feedback (Response), Writing Assignments, Grammar
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Baturay, Meltem Huri; Bay, Omer Faruk – Computers & Education, 2010
Web-based education as an alternative to face-to-face teaching is now being extended as an application to higher education. Much effort is undertaken to provide multimedia rich, attractive content to learners. While the use of multimedia technologies has a noticeable effect on students' learning, so does the selected teaching methodology.…
Descriptors: Constructivism (Learning), Control Groups, Distance Education, Business Administration Education
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