Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 11 |
| Since 2007 (last 20 years) | 11 |
Descriptor
| Game Based Learning | 11 |
| Individualized Instruction | 11 |
| Instructional Effectiveness | 11 |
| Educational Games | 5 |
| Computer Games | 4 |
| Foreign Countries | 4 |
| Computer Assisted Instruction | 3 |
| Children | 2 |
| College Students | 2 |
| Educational Research | 2 |
| Educational Technology | 2 |
| More ▼ | |
Source
Author
| Hee Jin Bang | 2 |
| Abdollahzade, Zahra | 1 |
| Amanda Siebert-Evenstone | 1 |
| Arciuli, Joanne | 1 |
| Bailey, Benjamin | 1 |
| Bragg, Leicha A. | 1 |
| Feng, Xuanqi | 1 |
| Gilabert, Roger | 1 |
| Hummel, Vera | 1 |
| Jafari, Seyed Mohammadbagher | 1 |
| Kasli, Murat | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 9 |
| Reports - Research | 9 |
| Reports - Descriptive | 2 |
| Tests/Questionnaires | 2 |
| Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
| Australia | 1 |
| California | 1 |
| China | 1 |
| Illinois | 1 |
| Iran | 1 |
| Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ying-Lien Lin; Wei-Tsong Wang; Min-Ju Hsieh – Education and Information Technologies, 2024
Self-regulated learning (SRL) strategies have been identified as a valuable component of digital game-based learning system (GBLS) activities. However, few studies have focused on the effects of information feedback on self-efficacy, SRL strategies, and perceived and actual learning effectiveness. Social cognitive and SRL theories describe the…
Descriptors: Self Efficacy, Self Management, Learning Strategies, Game Based Learning
Hee Jin Bang; Amanda Siebert-Evenstone – Journal of Educational Technology Systems, 2025
Early literacy development is crucial for academic success, yet the COVID-19 pandemic has widened pre-existing educational gaps, particularly affecting students from low-income households through uneven access to quality remote instruction and learning technology. While educational technology offers promising solutions for personalized learning,…
Descriptors: Reading Skills, Emergent Literacy, Game Based Learning, Preschool Children
von Leipzig, Tanja; Lutters, Eric; Hummel, Vera; Schutte, Cornè – International Journal of Game-Based Learning, 2022
Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the…
Descriptors: Educational Games, Game Based Learning, Individualized Instruction, Instructional Design
Jafari, Seyed Mohammadbagher; Abdollahzade, Zahra – Education and Information Technologies, 2019
The game-based learning, which uses computer games to improve performance and learning, is a new field which can be used as a powerful educational tool. To increase the effectiveness of educational games, new games fit the learning styles of each individual can be made to have a customized learning environment. Currently, playing computer games…
Descriptors: Cognitive Style, Game Based Learning, Computer Games, Foreign Countries
Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students
Ran, Hua; Kasli, Murat; Secada, Walter G. – Journal of Educational Computing Research, 2021
This meta-analysis extended the current literature regarding the effects of computer technology (CT) on mathematics achievement, with a particular focus on low-performing students. A total of 45 independent effect sizes extracted from 31 empirical studies based on a total of 2,044 low-performing students in K-12 classrooms were included in this…
Descriptors: Intervention, Mathematics Achievement, Low Achievement, Kindergarten
Russo, James; Russo, Toby; Bragg, Leicha A. – Mathematics Education Research Group of Australasia, 2021
Research examining teachers' decision making is abundant for pedagogical activities, yet a neglected area is the study of factors influencing teachers when selecting mathematical games. This article sheds light on the factors considered when teachers' select a specific game to use in their primary mathematics classroom. Data from 248 Australian…
Descriptors: Educational Games, Game Based Learning, Decision Making, Selection Criteria
Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning
Serra, Judit; Gilabert, Roger – British Journal of Educational Technology, 2021
Recent years have seen a surge of calls for personalization of education. Automatised adaptivity in serious games has been advocated as a potential instantiation of such calls. Yet little is known about the extent to which personalised learning through automatised adaptivity poses an advantage for language learning over generalised teacher-led…
Descriptors: Educational Games, Computer Games, Second Language Instruction, English (Second Language)
Arciuli, Joanne; Bailey, Benjamin – Language, Speech, and Hearing Services in Schools, 2021
Purpose: Children with autism have an increased likelihood of reading difficulties. The reasons for this are numerous and varied, but many children with autism can learn to read when they are provided with evidence-based early reading instruction. Method: Here, we provide an overview of some of the factors that impact early reading development for…
Descriptors: Early Reading, Beginning Reading, Emergent Literacy, Reading Instruction
Ortega-Dela Cruz, Ruth – Journal of University Teaching and Learning Practice, 2020
Facilitating learning for the students nowadays demands so much from the educators. This makes the role of higher education institutions (HEIs) more challenging as they look upon the needs of the present generation. This study sought answer to that need by determining the most preferred pedagogical practices that have impact on the students'…
Descriptors: Preferences, Generational Differences, 21st Century Skills, Instructional Effectiveness

Peer reviewed
Direct link
