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Nardito L. Mediana Jr.; Aaron A. Funa; Ryan V. Dio – International Journal of Education in Mathematics, Science and Technology, 2025
This meta-analysis evaluated the effectiveness of inquiry-based learning (IBL) on improving students' conceptual understanding in science and mathematics. The study systematically reviewed 12 empirical studies with 14 effect sizes involving 786 students across various countries, educational levels, and disciplines. These studies were selected…
Descriptors: Active Learning, Inquiry, Scientific Concepts, Mathematical Concepts
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Ahmad D. Suleiman; Daqing Hou; Yu Liu; Jan DeWaters; David C. Shepherd; Juliana G. De Souza – ACM Transactions on Computing Education, 2025
In recent years, there has been a rise in recognition of the need for computing education to bridge the gap between academia and industry. In addition, educational researchers are also interested in increasing student engagement by grounding learning experiences in real-life concerns, community issues, or personal interests. Unfortunately,…
Descriptors: Computer Science Education, Higher Education, Active Learning, Student Projects
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Jéssica M. Vélez Loor; Elisa Pérez Gracia; Jesús Conde Jiménez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to design and validate an evaluation instrument for a didactic strategy based on gamification, specifically adapted to e-learning contexts in higher education. It addresses the ongoing challenge of enhancing student motivation, engagement, and retention in virtual learning environments. Background: With the sustained…
Descriptors: Test Construction, Test Validity, Gamification, Electronic Learning
Ziyu Meng – ProQuest LLC, 2023
This research study conducted a meta-analysis to integrate the studies that investigated the effectiveness of project-based learning on academic achievement based on a worldwide higher-education population. The researcher explored the variables that previous meta-analysis studies used to evaluate academic achievements, such as student grade point…
Descriptors: Meta Analysis, Academic Achievement, Student Projects, Active Learning
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Kathleen Klein; Jennifer Calabrese; Adam Aguiar; Sunny Mathew; Kimoni Ajani; Rania Almajid; Jennifer Aarons – Journal on Empowering Teaching Excellence, 2023
The purpose of this study was to evaluate the effectiveness of traditional and active lecture methods in higher-education courses. A multiple group convergent parallel mixed method design was used, with measurement of learning, attention, and student preference for active or traditional lecture methods. Six faculty at a public university in the…
Descriptors: Active Learning, Conventional Instruction, Learner Engagement, Instructional Effectiveness
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Dai, Zhicheng; Sun, Chengzhang; Zhao, Liang; Zhu, Xiaoliang – Journal of Science Education and Technology, 2023
Classroom interaction affects the classroom atmosphere as well as students' behavior and participation, thus affecting the quality of classroom teaching. In traditional classrooms, inherent problems (e.g., inflexible tables and chairs, rigid multimedia consoles, and traditional software) have seriously restricted the overall quality of classroom…
Descriptors: Virtual Classrooms, Electronic Learning, Student Projects, Active Learning
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Ebbini, Genell W. – Journal of Experiential Education, 2022
Background: Biophilia is becoming an important theme in contemporary design practice. Research in this area has demonstrated measurable improvements in human health and wellbeing when built environments are able to connect people to nature. However, there is much debate about how design students can best learn to fluidly implement biophilic…
Descriptors: Experiential Learning, Physical Environment, Student Projects, Active Learning
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Noetel, Michael; Griffith, Shantell; Delaney, Oscar; Sanders, Taren; Parker, Philip; del Pozo Cruz, Borja; Lonsdale, Chris – Review of Educational Research, 2021
Universities around the world are incorporating online learning, often relying on videos (asynchronous multimedia). We systematically reviewed the effects of video on learning in higher education. We searched five databases using 27 keywords to find randomized trials that measured the learning effects of video among college students. We conducted…
Descriptors: Video Technology, Higher Education, Educational Research, Electronic Learning
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Nair, Sindhu Shantha; Smritika, S. P.; Thomas, Kennedy Andrew – Shanlax International Journal of Education, 2020
Teaching and learning practices need to be revisited to revitalize education. The mundane rote learning due to excessive standardization, pedagogical red tape and routinization often become surfeited and such experiences are discussed by students and teachers alike across the globe. The focus has to shift from content and transmission to problem,…
Descriptors: Educational Improvement, Instructional Effectiveness, Problem Based Learning, Active Learning
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Kaçar, Turan; Terzi, Ragip; Arikan, rfan; Kirikçi, Abdullah Cevdet – International Journal of Education and Literacy Studies, 2021
Inquiry Based Learning (IBL) is a student-centered strategy within the constructivist learning approach. This strategy is an important approach that makes students active inside and outside the classroom, and enables students to work in groups, conduct research, present their research, and increase their academic success. When the literature is…
Descriptors: Active Learning, Inquiry, Teaching Methods, Instructional Effectiveness
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Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
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Tirado-Olivares, Sergio; Cózar-Gutiérrez, Ramón; García-Olivares, Rebeca; González-Calero, José Antonio – Australasian Journal of Educational Technology, 2021
Information and communication technology has produced changes in the demands of modern-day society (e.g., most jobs will require advanced digital skills in the short term). In addition, nowadays, new active methodologies using emerging technologies are being put into practice. However, little research has been conducted with pre-service teachers,…
Descriptors: Active Learning, History Instruction, Higher Education, Preservice Teacher Education
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Long, Taotao; Cummins, John; Waugh, Michael – Asia-Pacific Education Researcher, 2020
A flipped classroom is an instructional model in which students learn basic subject matter knowledge prior to classroom meetings, and then come to classroom for active learning experiences. Previous research has shown that flipped classroom have a positive impact on students' learning. Most current studies focus on students' learning experiences…
Descriptors: Blended Learning, Teaching Methods, Teacher Attitudes, Active Learning
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Guajardo-Cuéllar, Alejandro; Vázquez, Carlos Renato; Navarro Gutiérrez, Manuel – Education Sciences, 2022
Design of Mechanism is a standard subject in Mechatronics and Mechanical Engineering majors. Different methods and tools are used by lecturers to teach the subject. In this work, we investigate the impact on the competencies development by implementing a project-based learning methodology in a mechanism course. For this, we analyze the performance…
Descriptors: Engineering, Engineering Education, Mechanics (Physics), Student Projects
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Jerez, Oscar; Orsini, Cesar; Ortiz, Catalina; Hasbun, Beatriz – Learning: Research and Practice, 2021
Large-group activities have increased in higher education since 2000. Research focused on the possibility to have positive effects on students' learning, regardless of the number of students by identifying facilitating factors. Hence, the achievement of learning results is used as a criterion of effectiveness. This review summarises the findings…
Descriptors: Large Group Instruction, Learning Activities, Group Activities, Higher Education
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