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Showing 1 to 15 of 27 results Save | Export
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McCarthy, Shaun; Palmer, Edward – Australasian Journal of Educational Technology, 2023
Blended learning has enjoyed wide acceptance as a teaching and learning approach in higher education, but its use and understanding commonly fail to extend across all levels of blending. At the institutional level, challenges still exist in aligning a blended learning approach with core university priorities. Often, there is a focus on the…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Learning Processes
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Nouf J. Aljohani – Computer Assisted Language Learning, 2025
This paper proposes an updated framework for the evaluation of the computer-assisted language learning (CALL) framework, further developed from Chapelle (2001) and González-Lloret and Ortega (2014). Based on a review of prominent previous CALL evaluation frameworks, an exploration of relevant literature in formal evaluation and my own first-hand…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Munshi, Anabil; Biswas, Gautam; Baker, Ryan; Ocumpaugh, Jaclyn; Hutt, Stephen; Paquette, Luc – Journal of Computer Assisted Learning, 2023
Background: Providing adaptive scaffolds to help learners develop effective self-regulated learning (SRL) behaviours has been an important goal for intelligent learning environments. Adaptive scaffolding is especially important in open-ended learning environments (OELE), where novice learners often face difficulties in completing their learning…
Descriptors: Scaffolding (Teaching Technique), Metacognition, Independent Study, Intelligent Tutoring Systems
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Huang, Weijiao; Hew, Khe Foon; Fryer, Luke K. – Journal of Computer Assisted Learning, 2022
Background: The use of chatbots as learning assistants is receiving increasing attention in language learning due to their ability to converse with students using natural language. Previous reviews mainly focused on only one or two narrow aspects of chatbot use in language learning. This review goes beyond merely reporting the specific types of…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Mediated Communication
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An, Yunjo – International Journal of Technology in Education, 2020
Gamification has been used in a variety of settings, including business, healthcare, and education. Although there are successful gamification examples, many gamification projects fail due to poor design. Despite the importance of thoughtful design of gamification, previous research on gamification in education has not paid sufficient attention to…
Descriptors: Teaching Methods, Instructional Design, Competition, Game Based Learning
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Altinbas, Mehmet Emre – Language Teaching Research Quarterly, 2023
Following Richards's (2015) ideas of using movie clips, videos, and games as valuable technological tools for language learning, the present study was conducted to investigate the effectiveness of using novel extracts and computer game cutscenes based on the same story to develop the vocabulary knowledge of English as a foreign language (EFL)…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Comparative Analysis
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Prado, Yenda; Jacob, Sharin; Warschauer, Mark – Computer Science Education, 2022
Background and Context: Computational Thinking (CT) is a skill all students should learn. This requires using inclusive approaches to teach CT to a wide spectrum of students. However, strategies for teaching CT to students with exceptionalities are not well studied. Objective: This study draws on lessons learned in two fourth-grade classrooms --…
Descriptors: Thinking Skills, Computer Science Education, Special Education, Teaching Methods
Facer, Jo – Routledge, Taylor & Francis Group, 2019
Teaching: the best job in the world. Yet, increasingly, it is considered one of the toughest professions. In recent years, practices have arisen and become widespread which overcomplicate teaching and increase teacher workload, while only having a marginal impact on pupil learning. "Simplicity Rules" explores how children learn and the…
Descriptors: Classroom Techniques, Teaching Methods, Faculty Workload, Instructional Effectiveness
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Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
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Fox-Turnbull, Wendy – International Journal of Technology and Design Education, 2019
This article describes a study undertaken in New Zealand, England and Sweden and is based on the use of a tool developed by the researcher as a professional development and teaching tool in technology education for teachers of students between four and six years of age. The aim of the research was to investigate teachers' views of the…
Descriptors: Faculty Development, Cross Cultural Studies, Teaching Methods, Technology Education
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Phan, Huy P.; Ngu, Bing H.; Yeung, Alexander S. – Educational Psychology Review, 2017
We recently developed the "Framework of Achievement Bests" to explain the importance of effective functioning, personal growth, and enrichment of well-being experiences. This framework postulates a concept known as "optimal achievement best," which stipulates the idea that individuals may, in general, strive to achieve personal…
Descriptors: Problem Solving, Instructional Design, Mathematics Instruction, Student Motivation
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Canning, John – Discourse: Studies in the Cultural Politics of Education, 2019
This article examines the 'Teaching Excellence Framework' (TEF) for UK universities through the lens of Jean Baudrillard's concept of hyperreality. I argue that the TEF is a hyperreal simulacrum, a sign which has no traceable genealogy to the practice of learning and teaching.
Descriptors: Excellence in Education, Universities, Guidelines, Educational Philosophy
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Laubenthal, Jennifer – Music Educators Journal, 2018
A significant amount of literature exists about how to design and implement an effective assessment process for students in a music program, specifically in the classroom setting. This article suggests a framework for incorporating individualized assessment in the private-lesson setting based on effective classroom assessment practices. Many…
Descriptors: Learning Processes, Music Education, Student Evaluation, Music Teachers
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Meissner, Barbara; Bogner, Franz X. – World Journal of Education, 2013
We applied cognitive load theory in an heuristic out-of-school science lesson. The lesson comprises experiments concerning major attributes of NaCl and was designed for 5th to 8th grade students. Our interest focused on whether cognitive load theory provides sufficient guidelines for instructional design in the field of heuristic science…
Descriptors: Guidelines, Cognitive Ability, Instructional Design, Science Instruction
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Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
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