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Imran Bitar; Jacob Ghannam; Kiran Nandalur; Sayf Al-Katib – Anatomical Sciences Education, 2025
With advancements in medical education, the integration of innovative and technology-driven teaching modalities is needed to enhance student learning, particularly in radiology. This study aims to investigate the efficacy of PACSBIN, a cloud-based picture archiving and communication system (PACS), in teaching first-year medical students thoracic…
Descriptors: Anatomy, Medical Students, Visual Aids, Medical Education
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Luis D. Rosado – HAPS Educator, 2025
A disadvantage that A&P classrooms using 3-D digital computer anatomical models experience is the disconnect between digital and physical models traditionally used. This project used 3-D digital models on smart tablets and traditional physical models for in-class A&P lab practical exam studying and preparation. We focused on the hands-on…
Descriptors: Anatomy, Physiology, Tablet Computers, Models
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Benjamin Carcamo – Technology in Language Teaching & Learning, 2025
Multimodality is an important component of the English as a Foreign Language (EFL) classroom. Among its myriad elements, one that has not been addressed in recent research is the importance of engaging in the creation of multimodal texts in EFL classes. This study investigates how adding lessons focused on the creation of multimodal texts in EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Creative Activities
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Zilverschoon, Marijn; Custers, Eugene J.; Cate, Olle ten; Kruitwagen, Cas L. J. J.; Bleys, Ronald L. A. W. – Anatomical Sciences Education, 2022
To investigate to what extent the use of a three-dimensional (3D) anatomy computer application can improve the acquisition of anatomical knowledge compared with anatomical atlases, junior and advanced medical students participated in an experiment. Participants were asked to answer anatomical questions with the use of a 3D anatomy application…
Descriptors: Anatomy, Visual Aids, Computer Uses in Education, Medical Students
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Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Nurzannah; Muliana; Herizal; Fajriana; Mursalin – Malikussaleh Journal of Mathematics Learning, 2021
This study was conducted to determine the effect of REACT strategy assisted by GeoGebra software on students' mathematical representation ability. This study was quasi-experimental with a quantitative approach. The design used in this study was The Nonequivalent Posttest Only Control Group Design. Four posttest questions were given to 25 students…
Descriptors: Middle School Students, Geometry, Computer Uses in Education, Mathematics Instruction
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González, Dorys C.; Mínguez, Jesús; Vicente, Miguel A. – Education Sciences, 2021
This paper shows a teaching experience related to the use of computed tomography in the teaching of concrete for undergraduate students of the civil engineering degree. This experience reveals that computed tomography is a powerful tool to facilitate the understanding of all those aspects related to the microstructure of concrete, thus…
Descriptors: Civil Engineering, Engineering Education, Computer Uses in Education, Structural Elements (Construction)
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Chaker, Rawad; Gallot, Mélanie; Binay, Marion; Hoyek, Nady – Educational Technology & Society, 2021
Embodiment is particularly relevant for learning anatomy as the knowledge to be acquired is related to the body itself. Several tools using three-dimensional (3D) anatomical structures and avatars (e.g. augmented reality; virtual reality; immersive anatomy; 3D animations) were developed to enrich students' experience by including gestures and body…
Descriptors: Visual Aids, Anatomy, Educational Technology, Foreign Countries
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Garofalo, Salvatore G.; Farenga, Stephen J. – Technology, Knowledge and Learning, 2021
This study compared physical and digital models of a scientific topic in order to determine representational competence, short- and long-term cognition, and the extent to which physical or digital interfaces enhance spatial ability. The DNA molecule was used as a representative spatial topic to investigate conceptual and spatial understanding.…
Descriptors: Science Instruction, Concept Formation, Visual Aids, Models
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Sleiman, Tina; Chung-Shin, Yunsun; Haddad, Rabab Al – International Journal of Art & Design Education, 2019
How does education prepare future designers for current and future requirements of the field? An attempt to respond to this question is presented through the Design Workbook: a curricular project that has been proposed and developed over the course of three phases. In Phase One, the objectives, structure and format were defined: an online…
Descriptors: Workbooks, Design, Computer Uses in Education, Student Empowerment
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Serrano-Estrada, Leticia; Martin, Tania Josephine; Marti, Pablo – Journal of Geography in Higher Education, 2023
Research that tackles the pedagogical use of geolocated social media as an investigative tool for understanding cities in Geography and Urban Studies higher education programs has not been fully exploited. This study contributes by addressing the transferability of these sources as a research medium for enhancing student knowledge of urban…
Descriptors: Foreign Countries, Geographic Regions, Social Media, Urban Areas
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Daaif, Jabran; Zerraf, Soufiane; Tridane, Malika; Benmokhtar, Said; Belaaouad, Said – Cogent Education, 2019
Technological innovation in science provides complementary tools for exploring new teaching strategies within a pedagogical framework that promotes interaction between the teacher and the learner. This work is based on the implementation of a computer application modeling crystallographic material structures, in order to identify and study the…
Descriptors: Chemistry, Science Instruction, Science Experiments, Computer Uses in Education
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Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Lin, Chien-Yu; Zhuo, Pei-Wen; Lin, Kuen-Yi – Journal of Computer Assisted Learning, 2019
This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands-on curriculum for preengineering students. The participants learned interdisciplinary knowledge and abstract scientific concepts through the curriculum. The study implemented a quasi-experimental design to examine whether the students who…
Descriptors: Computer Peripherals, Visual Aids, Experiential Learning, Computer Uses in Education
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Kok, Petrus Jacobus; Bayaga, Anass – African Journal of Research in Mathematics, Science and Technology Education, 2019
Graphic Communication and Design (GCD) students often struggle to understand and convert multi-faceted objects from orthographic (2D) into isometric (3D). Research established a strong link between spatial visualisation and the field of Graphics Communication. Conventional teaching and learning practice using textbooks, physical models and pencil…
Descriptors: Spatial Ability, Graphic Arts, Visualization, College Students
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