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Showing 1 to 15 of 17 results Save | Export
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
Tannu, Kirti – Online Submission, 2008
To improve quality of science education, the author suggests use of entertaining and exciting technique of animation for better understanding of scientific principles. Latest technologies are being used with more vigour to spread venomous superstitions. Better understanding of science may help students to better their scientific temper. Keeping…
Descriptors: Animation, Computer Graphics, Scientific Principles, Computer Uses in Education
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Hadley, Nancy J. – Journal of Educational Technology Systems, 2007
Many electronic portfolios become shining but superficial collections instead of environments for nurturing insight. Instructors must balance instructional time between perfecting the technical expertise of the student and fully developing the critical expertise needed for the student to become a thoughtful scholar. In a deliberate move, I have…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Formative Evaluation, Discovery Processes
Strawn, Candace A. – Learning & Leading with Technology, 1998
Describes LOGO's turtle graphics capabilities based on a sixth-grade classroom's activities with negative numbers and Logo programming. A sidebar explains LOGO and offers suggestions to teachers for using LOGO effectively. (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Grade 6
Knupfer, Nancy Nelson – 1993
The most common use of computers in distance education is in the preparation of a visual image that is somehow transmitted to students. This paper addresses some design considerations for computer-produced visual displays that are intended for either local or distant audiences. Advice is offered on all three basic components of information…
Descriptors: Animation, Computer Graphics, Computer Uses in Education, Design Preferences
Parker, Louise E.; Lepper, Mark R. – 1987
Examined were the effects on children's learning and motivation of the embedding of instructional materials in various fantasy contexts. Students in the third grade worked with graphics commands from the LOGO programming language under one of three conditions. In a control condition, students were given a series of abstract problems characteristic…
Descriptors: Computer Graphics, Computer Uses in Education, Context Effect, Elementary School Students
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Larson, Timothy R. – Journal of Interactive Instruction Development, 1995
Presents a case study of the design and production of "Interactive Calculus," an interactive multimedia textbook. Discusses reasons for using multimedia textbooks; what an interactive textbook is; content, organization, graphic design, authoring and composition; and work flow. (AEF)
Descriptors: Calculus, Case Studies, Computer Graphics, Computer Uses in Education
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Chen, Li-Ling – Journal of Educational Computing Research, 1997
Discussion of multicultural classrooms and English-as-a-Second-Language focuses on a study that investigated the relationship of learners' language backgrounds and different computer graphics display strategies. Four versions of hypertext instruction with identical text and different levels of computer graphics displays were tested on graduate…
Descriptors: Comparative Analysis, Computer Graphics, Computer Uses in Education, Educational Environment
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Seaman, Michael A. – Teaching of Psychology, 1998
Asserts that current software makes it easy for instructors to integrate visual displays into their lectures. Reviews the benefits of using visual displays, provides a taxonomy of visual displays, and proposes principles for constructing each type of display. Includes reproductions of related computer graphic screens. (MJP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computer Uses in Education
Chen, Lin Ching – 1997
This study investigates whether color and background information in motion visuals have different effects on memory and comprehension of students in various grade levels. A three-by-three factorial pretest-posttest design was used, comparing levels of visual complexity and grade levels. The instructional content was a 12-minute computer animation…
Descriptors: Color, Comprehension, Computer Graphics, Computer Uses in Education
Barron, Ann E.; Orwig, Gary W.; Ivers, Karen S.; Lilavois, Nick – 2002
This book offers an updated look at the technologies that are impacting education. Designed for educators who are interested in the instructional applications of technology, the book provides information about current technology standards for students and teachers, as well as research related to the effectiveness of technology in education. It…
Descriptors: Assistive Technology, Audiovisual Aids, Computer Graphics, Computer Networks
Candler, Ann C.; Keefe, Charlotte Hendrick – 1987
The use of microcomputers in language arts instruction with exceptional students can be an effective tool for both teaching and reinforcing skills, but is not typically employed as an integral part of the overall language arts curriculum. Research studies substantiate the positive impact on student performance when microcomputers are effectively…
Descriptors: Artificial Speech, Computer Graphics, Computer Uses in Education, Disabilities
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Dunn, Phillip C. – Art Education, 1996
Notes the astonishing leap in capability and versatility of computers and considers their current and future use in art education. Lack of technical expertise is no longer a hindrance, as the current technology is user-friendly. Considers the computer's role in assessment, curriculum development, and research. (MJP)
Descriptors: Art Education, Art Teachers, Computer Graphics, Computer Uses in Education
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McFarland, Ronald D. – T.H.E. Journal, 1995
Ten ways to design an effective Human-Computer Interface are explained. Highlights include material delivery that relates to user knowledge; appropriate screen presentations; attention value versus learning and recall; the relationship of packaging and message; the effectiveness of visuals and text; the use of color to enhance communication; the…
Descriptors: Computer Graphics, Computer System Design, Computer Uses in Education, Electronic Text
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Julian, June – Art Education, 1997
Recommends asking a basic question "What am I trying to teach?" when considering the use and adaptation of computers in art classes. Suggests testing a system to ascertain possibilities, limitations, and particular characteristics. Maintains that computer art is often simply a starting point for other projects. (MJP)
Descriptors: Art Activities, Art Education, Art Expression, Art Materials
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