Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Games | 3 |
| Instructional Effectiveness | 3 |
| Prior Learning | 3 |
| Case Studies | 2 |
| Comparative Analysis | 2 |
| Computer Assisted Instruction | 2 |
| Content Analysis | 2 |
| Educational Games | 2 |
| Educational Technology | 2 |
| Electronic Learning | 2 |
| Feedback (Response) | 2 |
| More ▼ | |
Author
| Chan, Jenny Yun-Chen | 1 |
| Hsiao, Hsien-Sheng | 1 |
| Lee, Ji-Eun | 1 |
| Mason, Craig A. | 1 |
| Ottmar, Erin | 1 |
| Sawrey, Katharine | 1 |
| Tsai, Fu-Hsing | 1 |
| Yu, Kuang-Chao | 1 |
Publication Type
| Reports - Research | 2 |
| Collected Works - Proceedings | 1 |
| Journal Articles | 1 |
Education Level
| Elementary Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 6 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| Germany | 1 |
| Greece | 1 |
| Hawaii | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chan, Jenny Yun-Chen; Lee, Ji-Eun; Mason, Craig A.; Sawrey, Katharine; Ottmar, Erin – Grantee Submission, 2021
Understanding equivalence is fundamental to STEM disciplines, yet misunderstandings and misconceptions inhibit students from fully appreciating or leveraging the concept. Using the game-based algebraic notation system, From Here to There! (FH2T), students explore ideas of equivalence by dynamically transforming expressions or equations among…
Descriptors: Middle School Students, Mathematics Instruction, Prior Learning, Teaching Methods
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

Peer reviewed
Direct link
