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Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
Wang, Bo – Educational Philosophy and Theory, 2022
Education ecology is a new crossover research field in network age. Its research content can be either microscopic classroom teaching or macro educational ecology research on teaching and culture. The university music classroom is a special kind of ecology. The reason why this is special is that compared to natural ecology, the classroom ecology…
Descriptors: Educational Philosophy, Music Education, Teaching Methods, Higher Education
Huang, Sheng-Bo; Jeng, Yu-Lin; Lai, Chin-Feng – Journal of Educational Computing Research, 2021
In recent years, the government has actively set up computer programming courses to train those with the relevant talent; however, the learning performance of the students is not ideal. Therefore, in order to learn programming skills, students usually adopt note-taking strategies because, due to the pressure of the course, the teachers do not have…
Descriptors: Notetaking, Learning Strategies, Cognitive Style, Peer Teaching
Okyar, Hatice – Education and Information Technologies, 2023
The main aim of this article is to determine Turkish EFL (English as a foreign language) students' perceptions about learning English through distance education (henceforth DE) during the COVID-19 pandemic. To realize this aim, the study adopted a qualitative research design and used the metaphor elicitation technique, semi-structured telephone…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Distance Education
Wouters, Pieter; van der Meulen, Esmee S. – International Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales…
Descriptors: Cognitive Style, Educational Games, Preferences, Mathematics Education
Lang, Guido – Information Systems Education Journal, 2018
While regular reflection has been found to be a key practice in agile software development, the use of learning journals in computer information systems (CIS) education has yet to be studied systematically. Learning journals are writing-to-learn interventions that use writing as a medium to facilitate metacognition. A randomized controlled trial…
Descriptors: Student Journals, Metacognition, Learning Motivation, Computer Science Education
Bailey, Daniel; Almusharraf, Norah; Hatcher, Ryan – Education and Information Technologies, 2021
Intrinsic value is related to intrinsic motivation and influences learners' decisions to begin, continue, and return to learning tasks. In the context of a fully online foreign language English course, we used structural equation modeling to explore the motivation for asynchronous collaborative writing practice, motivation for video-synchronous…
Descriptors: Learning Motivation, Decision Making, Case Studies, Collaborative Writing
Gudnason, Jackie – BU Journal of Graduate Studies in Education, 2017
Learning styles-based instruction is popular in mainstream society and education, yet lacks empirical data to support its use. Misconceptions surrounding the effectiveness of learning-styles based instruction are a disservice to students and educators, with the limited resources and funding available in education. Limitations in learning-styles…
Descriptors: Cognitive Style, Teaching Methods, Evidence Based Practice, Misconceptions
Lorencová, Hana; Jarošová, Eva; Avgitidou, Sofia; Dimitriadou, Catherine – Studies in Higher Education, 2019
Promoting students' critical thinking is an important task of Teacher Education. This is a review paper of 39 research papers regarding the critical thinking practices that are utilised in Teacher Education programmes, including instructional approaches and strategies, ways of assessment, their results, and the factors that affect their success.…
Descriptors: Critical Thinking, Higher Education, Teacher Education Programs, Skill Development
Jirí Škoda; Pavel Doulík; Martin Bílek; Ivana Šimonová – Journal of Baltic Science Education, 2015
The study presents the results of the quantitative research focusing on the effectiveness of the inquiry based science education (IBSE) in correlation to motivation types of learners. Reflecting the fact that the learning results are impacted by the inner motivation, the main aim of the research was to find out whether there are differences in…
Descriptors: Science Education, Inquiry, Student Motivation, Learning Motivation
Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – ACM Transactions on Computing Education, 2017
Is there any relationship between students' cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.org®'s activity…
Descriptors: Foreign Countries, Cognitive Style, Computer Science Education, Programming
Islam, Zahid – Design and Technology Education, 2019
It is evident from previous research that learner preference, cognitive load and effective learning are interconnected. Designers' individual characteristics and preferred modality of information delivery in the design studio has direct relation to the effective use of the information delivered. This study evaluates and discusses possibilities of…
Descriptors: Preferences, Constructivism (Learning), Cognitive Ability, Design
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
Ganapathy, Malina; Seetharam, Saundravalli A/P – Advances in Language and Literary Studies, 2016
In today's globalised digital era, students are inevitably engaged in various multimodal texts due to their active participation in social media and frequent usage of mobile devices on a daily basis. Such daily activities advocate the need for a transformation in the teaching and learning of ESL lessons in order to promote students' capabilities…
Descriptors: Foreign Countries, English Language Learners, English (Second Language), Private Schools
Shin, Ji Hye; Albers, Peggy – TESL Canada Journal, 2015
This study examined the effectiveness of a Cyber Home Learning System (CHLS), an online learning system currently being employed in South Korea to improve the access and quality of public education as well as to reduce private tutoring expenditures. The quasi-experimental research design used experiment and survey methods to learn about the impact…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Quasiexperimental Design
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