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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
McIlvane, William J.; And Others – American Journal on Mental Retardation, 1990
The problem of teaching relational discriminations to people with mental retardation is examined. The limitations of several commonly used teaching procedures are discussed and alternative approaches to simple-discrimination learning are described. Results of two preliminary single-subject studies demonstrating the feasibility of these approaches…
Descriptors: Classification, Concept Formation, Discrimination Learning, Elementary Secondary Education
Peer reviewedBock, Marjorie A. – Journal of Autism and Developmental Disorders, 1994
This study found that categorization strategy training resulted in increased performance on unidimensional, bidimensional, and tridimensional sorting tasks by 4 males (ages 12-16) with autism. Three subjects also showed improvements on generalization probes and maintenance of performance. (Author/JDD)
Descriptors: Adolescents, Autism, Classification, Generalization
Thurman, Richard A.; Mattoon, Joseph S. – Educational Technology, 1994
Considers the role and effectiveness of virtual reality in simulation-based training. The theoretical and practical implications of verity, integration, and natural versus artificial interface are discussed; a three-dimensional classification scheme for virtual reality is described; and the relationship between virtual reality and other…
Descriptors: Classification, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Peer reviewedDoyle, Patricia Munson; And Others – Journal of Special Education, 1996
Four students (ages seven to nine) with moderate mental retardation were successfully taught to name photographs of foods using a progressive time delay procedure. Presentation of the supermarket grocery department as part of the discriminative stimulus was effective in increasing the percentage of correct responding. Some generalization occurred…
Descriptors: Classification, Community Based Instruction (Disabilities), Discrimination Learning, Elementary Education
Peters, Vincent A. M.; Vissers, Geert A. N. – Simulation & Gaming, 2004
Debriefing is an important phase in using simulation games. Participants are invited to make a connection between experiences gained from playing the game and experiences in real-life situations. Thus, debriefing is the phase meant to encourage learning from the simulation game. Although design and practice of debriefing sessions should be aligned…
Descriptors: Games, Classification, Research Methodology, Training Methods

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