Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Classification | 4 |
| Computer Games | 4 |
| Instructional Effectiveness | 4 |
| Cognitive Style | 3 |
| Computer Assisted Instruction | 3 |
| Educational Games | 3 |
| Instructional Design | 3 |
| Models | 3 |
| Adolescents | 2 |
| Comparative Analysis | 2 |
| Computer Assisted Testing | 2 |
| More ▼ | |
Source
| Education and Information… | 1 |
| International Association for… | 1 |
| Journal of Educational… | 1 |
| Simulation & Gaming | 1 |
Author
| Bedwell, Wendy L. | 1 |
| Fung, Chun Che | 1 |
| Heyne, Kyle | 1 |
| Khine, Myint Swe | 1 |
| Lazzara, Elizabeth H. | 1 |
| Maalel, Ahmed | 1 |
| Missaoui, Siwar | 1 |
| Pavlas, Davin | 1 |
| Rapeepisarn, Kowit | 1 |
| Salas, Eduardo | 1 |
| Wong, Kok Wai | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Collected Works - Proceedings | 1 |
| Reports - Evaluative | 1 |
Education Level
| Postsecondary Education | 3 |
| Higher Education | 2 |
| Adult Education | 1 |
| Elementary Secondary Education | 1 |
Audience
Location
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| Germany | 1 |
| Greece | 1 |
| Hawaii | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Missaoui, Siwar; Maalel, Ahmed – Education and Information Technologies, 2021
A student's profile defines the best way a student chooses to learn. It comprises information on student's characteristics such as background knowledge, learning style preference, goals, personality etc. The foremost challenge that the students experience in learning system is that they are unable to bring back relevant information based on their…
Descriptors: Profiles, Models, Computer Games, Cognitive Style
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Rapeepisarn, Kowit; Wong, Kok Wai; Fung, Chun Che; Khine, Myint Swe – Journal of Educational Technology, 2008
When designing Educational Computer Games, designers usually consider target age, interactivity, interface and other related issues. They rarely explore the genres which should employ into one type of educational game. Recently, some digital game-based researchers made attempt to combine game genre with learning theory. Different researchers use…
Descriptors: Computer Games, Undergraduate Students, Instructional Design, Instructional Effectiveness
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

Peer reviewed
Direct link
