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Onok Yayang Pamungkas; Suci Paresti; Tjaturningsih Rosdiana; Ika Mustika; Tatang Subagyo; Fitri Puji Rahmawati – Educational Process: International Journal, 2025
Background/purpose: This study aims to examine the effectiveness of integrating Augmented Reality (AR) technology in literary psychology education for students with special needs in the context of inclusive education. Materials/methods: Using a mixed-method approach, the study involved 120 students from three disability categories (dyslexia,…
Descriptors: Computer Simulation, Inclusion, Students with Disabilities, Program Effectiveness
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T. Luke Saunders; Mari Beth Coleman; Cate C. Smith; Amanda Carter; Amani Alshehri – Journal of Special Education Technology, 2025
This study was to determine the effectiveness of augmented reality on phoneme and word reading for three first-grade students with developmental delays and autism in a self-contained elementary school classroom. Effectiveness of the intervention was evaluated with a multiple probe across word sets research design. An augmented reality iPad app was…
Descriptors: Computer Simulation, Phonemes, Reading Instruction, Reading Skills
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Tong Bao – Journal of Computer Assisted Learning, 2025
Background: Given the limited availability of effective tools for Korean language learning among students with autism spectrum disorder (ASD), there is a need to explore innovative educational technologies to support the development of reading skills in Korean language education for this population. Objectives: The purpose of this study is to…
Descriptors: Korean, Autism Spectrum Disorders, Scores, Reading Comprehension