Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Age Groups | 3 |
| Game Based Learning | 3 |
| Instructional Effectiveness | 3 |
| 21st Century Skills | 1 |
| Academic Achievement | 1 |
| Audience Response Systems | 1 |
| Children | 1 |
| College Students | 1 |
| Computer Assisted Instruction | 1 |
| Cooperation | 1 |
| Courseware | 1 |
| More ▼ | |
Author
| Clark, Karen | 1 |
| Donghyun Kim | 1 |
| Kristina Zhu | 1 |
| Miller, Julia | 1 |
| Qian, Meihua | 1 |
| Winn, Tiffany | 1 |
| van Steenbrugge, Willem | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Information Analyses | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Australia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Test of Word Reading… | 1 |
What Works Clearinghouse Rating
Kristina Zhu; Donghyun Kim – International Journal of Education and Development using Information and Communication Technology, 2025
This study examines the relationship between game-based student response systems (GSRS) and college student academic performance. GSRS, such as Kahoot!, are emerging in classrooms as a "fun" way to review course material and test student understanding. Its increasing usage begs the question of its effectiveness for students. Therefore,…
Descriptors: Game Based Learning, Academic Achievement, Audience Response Systems, College Students
Winn, Tiffany; Miller, Julia; van Steenbrugge, Willem – Australian Journal of Teacher Education, 2020
This paper addresses a gap in research regarding the efficacy of software programs to help children with reading difficulties. Forty-two children aged 5-13 years identified as poor readers participated in a study over twelve weeks using ReadingDoctor, a software program targeting phonemic awareness, orthographic-phonemic mappings, decoding ability…
Descriptors: Phonemic Awareness, Phonological Awareness, Decoding (Reading), Word Recognition
Qian, Meihua; Clark, Karen – AERA Online Paper Repository, 2016
Both 21st century skills and game-based learning have been gaining an enormous amount of attention from researchers and practitioners. While some researchers are trying to develop educational games in hopes of promoting students' 21st century skill development in schools, little has been understood regarding the positive impact of games on…
Descriptors: Game Based Learning, 21st Century Skills, Learning Theories, Skill Development

Peer reviewed
Direct link
