Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Age Differences | 2 |
| Animation | 2 |
| Gender Differences | 2 |
| Instructional Effectiveness | 2 |
| Learning Processes | 2 |
| Aesthetics | 1 |
| Color | 1 |
| Comparative Analysis | 1 |
| Computer Assisted Instruction | 1 |
| Computer Games | 1 |
| Computer Graphics | 1 |
| More ▼ | |
Author
| Feeley, Thomas Hugh | 1 |
| Griffiths, Carol | 1 |
| Kayler, Liise | 1 |
| Keller, Maria | 1 |
| Musa, Sajid | 1 |
| Sozcu, Omer Faruk | 1 |
| Ziatdinov, Rushan | 1 |
Publication Type
| Journal Articles | 2 |
| Information Analyses | 1 |
| Reports - Research | 1 |
Education Level
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Eysenck Personality Inventory | 1 |
What Works Clearinghouse Rating
Feeley, Thomas Hugh; Keller, Maria; Kayler, Liise – Health Education & Behavior, 2023
This article meta-analyzed 21 studies that tested the effectiveness of animated videos in improving learning in clinical and nonclinical settings compared with standard education. Animation was defined as the use of moving objects that are typically drawn or simulated. Videos ranged from just over 2 min in duration to 16 min in duration in…
Descriptors: Video Technology, Patient Education, Meta Analysis, Animation
Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach

Peer reviewed
Direct link
