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Showing all 13 results Save | Export
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Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
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Faaizah Shahbodin; Rosziati Ibrahim; Noor Maizura Mohamad Noor; Noraaini Ali; Rohayu Abdul Ghani – International Society for Technology, Education, and Science, 2023
This paper illustrates the integration of the hybrid Problem-Based Learning (PBL) approach in the development of the prototype C[superscript 2]HADAM, a multimedia courseware that is intended for the teaching and learning of the Science subject for form two students in Malaysian secondary schools. The discussion begins with the Constructivist…
Descriptors: Teaching Methods, Problem Based Learning, Science Instruction, Courseware
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Disbudak, Ozge; Akyuz, Didem – International Journal for Technology in Mathematics Education, 2019
Concrete manipulatives and dynamic geometry software (DGS) are both commonly used for geometry education in elementary and middle schools. This study sets out to understand which of the two approaches was better in improving the conceptual understanding of quadrilaterals for fifth graders. A pre-/post-test design was conducted in which the same…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Geometric Concepts
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Marquardson, Jim; Gomillion, David L. – Information Systems Education Journal, 2019
Simulated environments can provide a convenient, effective way to teach skills. Simulations have been used for decades to teach skills such as piloting aircraft. As technology has improved, it has become feasible to simulate many other tasks. Recent advances in virtual and augmented reality provide new avenues for expanding training using…
Descriptors: Computer Simulation, Teaching Methods, Transfer of Training, Introductory Courses
Pearson, 2018
Pearson sought to explore whether the students in schools in Brazil using the NAME learning system (an integrated program that encompasses a school's whole educational environment) demonstrate higher achievement in Portuguese and math, compared to those not exposed to NAME, as measured by national achievement assessments. This Research Report…
Descriptors: Academic Achievement, Portuguese, Foreign Countries, Educational History
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Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Chen, Wang-Kun; Wang, Ping – Online Submission, 2012
This study presents a student-centered teaching model based on concept mapping and problem-solving. The concept map is used as a tool to develop curriculum and evaluate teaching performance. Case-based teaching was implemented on the course of building energy conservation. The results of this study, which include teaching plans, evaluation tools,…
Descriptors: Active Learning, Curriculum Development, Case Method (Teaching Technique), Energy Conservation
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology
bin Mohamad, Rossafri; Muninday, Balakrishnan; Govindasamy, Malliga – Online Submission, 2010
This article presents a study on the use of multimedia technology for the teaching of Form (Grade) One history, which is a form of narrative subject in nature. Specifically, it is to study the viability of multimedia materials in supporting active learning for subjects which are in narrative form. Due to the scarcity of interactive multimedia…
Descriptors: Multimedia Materials, Learning Motivation, Courseware, Active Learning
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Janavaras, Basil J.; Gomes, Emanuel; Young, Richard – Journal of College Teaching & Learning, 2008
This paper seeks to confirm whether students using the Global Market Potential System Online (GMPSO) web based software, (http://globalmarketpotential.com), for their class project enhanced their knowledge and understanding of international business. The challenge most business instructors and practitioners face is to determine how to bring the…
Descriptors: Student Projects, Class Activities, International Trade, Active Learning
Tufts Univ., Medford, MA. – 1994
This report describes a detailed, multi-site evaluation of ConStatS, a curricular software package for helping students conceptualize introductory statistics. ConStatS employs a novel approach for forcing students into an active, experimental style of learning. This evaluation allowed an assessment of the degree to which curricular software helps…
Descriptors: Academic Achievement, Active Learning, Computer Assisted Instruction, Computer Software Evaluation
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Harper, Barry; Hedberg, John G.; Wright, Rob – Computers & Education, 2000
Discusses the use of constructivist frameworks to develop effective and successful learning environments, including educational software. Topics include technology supporting reform; virtuality and multimedia; attributes of interactive multimedia and virtual reality; and examples of context and learner active participation. (Contains 35…
Descriptors: Active Learning, Computer Software Development, Constructivism (Learning), Courseware
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Pendergast, Mark O. – Journal of Information Technology Education, 2006
This paper examines the impact the use of the Java programming language has had on the way our students learn to program and the success they achieve. The importance of a properly constructed first course in programming cannot be overstated. A course well experienced will leave students with good programming habits, the ability to learn on their…
Descriptors: Programming Languages, Active Learning, Programming, Introductory Courses