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Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Nancy Wolfe; Devon Duhaney – Journal of Interactive Learning Research, 2025
Podcasts are increasingly being used for educational purposes within and outside of the classroom. In the English as a New Language (ENL) classroom, podcasts have been used as a source of authentic auditory input to supplement traditional pedagogical materials. The creation of podcasts by learners has been widely used to encourage language…
Descriptors: Student Developed Materials, Educational Technology, Computer Mediated Communication, Computer Assisted Instruction
Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
Smith, Sara; Carlo, María Soledad; Plaza, Ester García; Santiago, Carla Zayas; Young, Denise Jimenez – Journal of Interactive Learning Research, 2023
Research suggests that elementary English Learners (ELs) benefit from interactive dual-language vocabulary instruction delivered one-on-one or in small groups. However, there are many barriers to providing this type of instruction to all ELs, including time constraints and bilingual teacher shortages. Thus, there is a high need for innovative,…
Descriptors: Elementary School Students, English Language Learners, Grade 4, Bilingual Education
Chan, Fanny Fong Yee – Journal of Interactive Learning Research, 2020
The social media platform Facebook is increasingly used as a marketing tool. It may also be an efficient platform for learning engagement due to its widespread adoption by youth. A research project was conducted with 240 students at a metropolitan university in Hong Kong to explore the effectiveness of integrating Facebook with teaching and…
Descriptors: Instructional Effectiveness, Social Media, Marketing, College Students
Billingsley, Glenna; Smith, Scott; Smith, Shaunna; Meritt, Julia – Journal of Interactive Learning Research, 2019
Virtual reality (VR) technology offers promise in enriching learning opportunities in teacher education programs. The purpose of this study was to investigate the ways immersive virtual reality has been used in teacher-training programs. This systematic review of literature examined eight studies where immersive VR was utilized to increase…
Descriptors: Computer Simulation, Technological Literacy, Teacher Education Programs, Advanced Courses
Hajian, Shiva; Obaid, Teeba; Jain, Misha; Nesbit, John – Journal of Interactive Learning Research, 2019
Instructional support is fundamental to successful implementation of Inquiry-Based Learning (IBL) in various educational settings. Although research indicates that instructional support can lead to learning gain and achievement of inquiry strategies, it does not explain why the same level of guidance for students with relatively the same level of…
Descriptors: Active Learning, Inquiry, Physics, Science Instruction
Wang, Yu-mei – Journal of Interactive Learning Research, 2019
Online discussions have been proliferating in US higher education. Due to its widespread incorporation into university courses, instructors have been making efforts to design effective online discussions to enhance student learning. Ground rules play an important role in regulating student behaviors and performance in online discussions. This…
Descriptors: Graduate Students, Teacher Education, Discussion Groups, Student Behavior
Schrader, Claudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2012
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific…
Descriptors: Computer Games, Educational Games, Design Requirements, Literature Reviews
Falconer, Liz – Journal of Interactive Learning Research, 2013
This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course curriculum. These exercises were constructed to overcome the ethical and practical barriers inherent in real-world exercises. In particular this paper focusses…
Descriptors: Graduate Students, Computer Simulation, Computer Assisted Instruction, Electronic Learning
Ma, Yuxin; Williams, Doug; Prejean, Louise – Journal of Interactive Learning Research, 2014
Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is…
Descriptors: Educational Games, Computer Games, Video Games, Instructional Effectiveness
Richardson, R. Thomas; Sammons, Dotty; Del-Parte, Donna – Journal of Interactive Learning Research, 2018
This study compared learning performance during and following AR and non-AR topographic map instruction and practice Two-way ANOVA testing indicated no significant differences on a posttest assessment between map type and spatial ability. Prior learning activity results revealed a significant performance difference between AR and non-AR treatment…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
Zhang, Liming; Kalyuga, Slava; Lee, Chee; Lei, Cheokpong – Journal of Interactive Learning Research, 2016
This paper reports the results of an experiment designed to investigate the effectiveness of different collaborative group formations (homogeneous vs. heterogeneous in terms of prior computer knowledge levels) for learning complex tasks in computer programming from the perspective of cognitive load theory. Web-based learning platform was used to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Prior Learning
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning

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