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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
Peer reviewedKealy, William A.; Bakriwala, Darshan J.; Sheridan, Philip B. – Educational Technology Research and Development, 2003
Discusses instructional design, focusing on the use of instructional tactics and their effects on cognitive processes. Describes a study of undergraduates using computer programs that investigated whether the effectiveness of an instructional adjunct, in this case maps, may sometimes be undermined when used concurrently with another instructional…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Courseware, Higher Education
Peer reviewedPetraglia, Joseph – Educational Technology Research and Development, 1998
Argues that consideration of constructivism's epistemological implications suggests that educational technologists need to convince learners of a problem's authenticity rather than to promote environments that deliver "preauthenticated" problems. Proposes guidelines to assist developers of educational technologies in accommodating the essentially…
Descriptors: Computer Assisted Instruction, Computer Software Development, Constructivism (Learning), Courseware

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