Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 9 |
Descriptor
Source
| ACM Transactions on Computing… | 9 |
Author
| Agarwal, Pawan | 1 |
| Agrawal, Anukrati | 1 |
| Ahmad D. Suleiman | 1 |
| Anshul Shah | 1 |
| Bailey Lee, Cynthia | 1 |
| Daqing Hou | 1 |
| David C. Shepherd | 1 |
| Divna Krpan | 1 |
| Fatimah Alhumrani | 1 |
| Garay-Vitoria, Nestor | 1 |
| Garcia, Saturnino | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 9 |
| Reports - Research | 7 |
| Information Analyses | 1 |
| Reports - Evaluative | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 7 |
| Postsecondary Education | 7 |
| High Schools | 2 |
| Secondary Education | 2 |
| Elementary Secondary Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Anshul Shah; Thomas Rexin; Fatimah Alhumrani; William G. Griswold; Leo Porter; Gerald Soosai Raj – ACM Transactions on Computing Education, 2025
Objectives: The traditional, instructor-led form of live coding has been extensively studied, with findings showing that this form of live coding imparts similar learning to static-code examples. However, a concern with Traditional Live Coding is that it can turn into a passive learning activity for students as they simply observe the instructor…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Programming
Ahmad D. Suleiman; Daqing Hou; Yu Liu; Jan DeWaters; David C. Shepherd; Juliana G. De Souza – ACM Transactions on Computing Education, 2025
In recent years, there has been a rise in recognition of the need for computing education to bridge the gap between academia and industry. In addition, educational researchers are also interested in increasing student engagement by grounding learning experiences in real-life concerns, community issues, or personal interests. Unfortunately,…
Descriptors: Computer Science Education, Higher Education, Active Learning, Student Projects
Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor; Soraluze, Iratxe; Martín, José; Muguerza, Javier; Ruiz-Vazquez, Txelo – ACM Transactions on Computing Education, 2016
The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these low-level concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly…
Descriptors: Active Learning, Student Projects, Computer Science Education, College Freshmen
Bailey Lee, Cynthia; Garcia, Saturnino; Porter, Leo – ACM Transactions on Computing Education, 2013
Peer Instruction (PI) is an active learning pedagogical technique. PI lectures present students with a series of multiple-choice questions, which they respond to both individually and in groups. PI has been widely successful in the physical sciences and, recently, has been successfully adopted by computer science instructors in lower-division,…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Statistical Analysis
Velazquez-Iturbide, J. Angel – ACM Transactions on Computing Education, 2013
Greedy algorithms constitute an apparently simple algorithm design technique, but its learning goals are not simple to achieve.We present a didacticmethod aimed at promoting active learning of greedy algorithms. The method is focused on the concept of selection function, and is based on explicit learning goals. It mainly consists of an…
Descriptors: Mathematics, Experimental Teaching, Teaching Methods, Active Learning
Hundhausen, Christopher D.; Agrawal, Anukrati; Agarwal, Pawan – ACM Transactions on Computing Education, 2013
Given the increasing importance of soft skills in the computing profession, there is good reason to provide students withmore opportunities to learn and practice those skills in undergraduate computing courses. Toward that end, we have developed an active learning approach for computing education called the "Pedagogical Code Review"…
Descriptors: Computer Science Education, Active Learning, Undergraduate Students, Group Activities
Isomottonen, Ville; Tirronen, Ville – ACM Transactions on Computing Education, 2013
Lecturing is known to be a controversial form of teaching. With massed classrooms, in particular, it tends to constrain the active participation of students. One of the remedies applied to programming education is to use technology that can vitalize interaction in the classroom, while another is to base teaching increasingly on programming…
Descriptors: Programming, Active Learning, Independent Study, Teaching Methods
Goode, Joanna; Margolis, Jane – ACM Transactions on Computing Education, 2011
This article will detail efforts to broaden participation in computing in urban schools through a comprehensive reform effort of curricular development, teacher professional development, and policy changes. Beginning with an account of the curricular development of "Exploring Computer Science", we will describe the inquiry-based research…
Descriptors: Computer Science Education, Urban Schools, Educational Change, Case Studies

Peer reviewed
Direct link
