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Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
Abdul Rabu, Siti Nazleen; Mohamad, Siti Khadijah; Awwad, Samer A. B.; Ismail, Nurul Halimatul Asmak; Yeen, Kang Seua – Education and Information Technologies, 2023
Inquiry-based learning is a learning-and-teaching approach that allows students to gather and build knowledge of scientific facts by asking questions. To gain an understanding of the impact of such an instruction, this study examines the effectiveness of Video Inquiry-based Cooperative Learning (VICL) and Video Inquiry-based Learning (VIL) on…
Descriptors: Instructional Effectiveness, Inquiry, Active Learning, Video Technology
VanMeter, Rebecca A.; Vander Schee, Brian A. – Marketing Education Review, 2021
Active learning engages students where they enjoy the learning process and gain a better understanding of course content. Active learning, such as an in-class game, can mitigate inattentive listening to material presented in a traditional lecture format. The Merch Game is an innovative, in-class retail simulation game that uses student…
Descriptors: Merchandising, Active Learning, Business Administration Education, Game Based Learning
Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
Amalija Žakelj; Mara Cotic; Daniel Doz – Cogent Education, 2024
The present research investigates the effects of an active and experiential learning approach on eighth-grade students' mathematics achievement employing a quasi-experimental research design. A total of 231 students from four Slovenian primary schools participated in the study, with 101 students assigned to the experimental group (EG) and 130 to…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Grade 8
Rofik, Abdur; Setyosari, Punaji; Effendi, Mohammad; Sulton – Pegem Journal of Education and Instruction, 2022
This study aims to examine the effect of applying the Collaborative Problem Solving (CoLPS) and Collaborative Project-Based Learning (CPBL) models in improving the project competence of pre-service teachers students in microteaching classes. The research design used a quasi-experimental design with a non-equivalent control group design. The…
Descriptors: Cooperative Learning, Problem Solving, Preservice Teachers, Religious Education
Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
Taufik Arochman; Margana Margana; Ashadi Ashadi; Sarifah Achmad; Dwitiya Ari Nugrahaeni; Imam Baihaqi – Journal of Pedagogical Research, 2024
Many EFL learners believe writing is a hard skill to master. Project-based learning is argued to be an effective solution to the problem. This study is aimed to look at the effect of Project-based learning (PJBL) on English writing skill for Indonesian EFL learners and their perceptions of PJBL. A mixed-method approach was implemented in this…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Teaching Methods
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
Ragul Senthil; V. Ann Paulins – Journal of Family and Consumer Sciences, 2024
A sustainability module was developed for a college-level textiles course that included active and participatory learning strategies about home textiles products. Through pedagogical activities it was confirmed that students began the module with a basic understanding of sustainability, a general desire to reduce carbon footprints, and desires for…
Descriptors: Undergraduate Students, Family and Consumer Sciences, Textiles Instruction, Sustainable Development
Kotuláková, Katarína – Research in Science Education, 2021
Teachers bring with them a variety of beliefs when they arrive at continual professional development (CPD) training courses focusing on the inquiry-based approach to science education. These beliefs influence the way they understand, accept and ultimately implement the content of the training. The purpose of the present study was to identify the…
Descriptors: Teacher Attitudes, Science Teachers, Science Instruction, Active Learning
Rands, Vicky F.; Hood, Suzanne; Gerrits, Ron; Jensen, Murray – HAPS Educator, 2021
Guided inquiry is an active learning technique featuring collaborative group learning with a structured set of models and highly structured questions for students to discuss and answer. Moving this technique to an online delivery format presents challenges, leading to questions about the effectiveness of this technique during online instruction.…
Descriptors: Inquiry, Active Learning, Online Courses, Cooperative Learning
Nkurikiyimana, Jean de Dieu; Uwamahoro, Jean; Ndihokubwayo, Kizito – Problems of Education in the 21st Century, 2022
This study assesses the level of application of the 5E's educational model by Rwandan physics teachers and how the model affects the learning of basic classical mechanics in secondary school physics classrooms. For this analysis, quantitative data were collected using the classroom observation tool framed at the 5E's educational model. A sample of…
Descriptors: Foreign Countries, Mechanics (Physics), Science Instruction, Secondary School Science