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Megan E. Welsh; Kayce L. Mastrup – Educational Technology Research and Development, 2025
This paper explores the potential of new, technology enriched teaching simulations (Simulations) to support learning. Using the principles of evidence-centered design (ECD; Mislevy et al., Measurement: Interdisciplinary Research and Perspectives. 1:3-62, 2003), we provide a roadmap for the design of: (a) simulation-based assessments (SBAs) and (b)…
Descriptors: Computer Simulation, Technology Uses in Education, Student Evaluation, Instructional Effectiveness
Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education
Cook, Nathaniel P. S.; Pantuosco, Angie – Journal of Economic Education, 2022
In this article, the authors describe an interactive classroom simulation that helps students learn some of the most important ideas from models of international trade with heterogeneous firms. Students make entry/exit decisions for individual firms with different marginal costs of production. The simulation consists of five rounds, beginning with…
Descriptors: Economics Education, International Trade, Simulation, Class Activities
Morton, Andrew J. B. – Journal of Political Science Education, 2023
The case for the use of simulations in political science seminars to provide illustrative learning of complex political process has been well demonstrated across a variety of sub-disciplines within political science. Their value to the teaching of European Union politics has also been explored and is particularly valuable for the EU's numerous…
Descriptors: Simulation, International Organizations, Political Science, Seminars
Domenic DeSocio – Unterrichtspraxis/Teaching German, 2024
Immersive virtual reality (iVR) is a novel form of computer technology that promises to transform not only the delivery of language and cultural instruction but also how students produce language. The existing, yet limited, scholarship on the applications of iVR in the language classroom suggests affective and cultural benefits (e.g., increased…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Second Language Learning
Tim T. Favier; Veronique A. J. M. Schutjens – Journal of Geography in Higher Education, 2025
Recent advancements in geospatial technologies enable geography students to explore outdoor phenomena independently, without teacher guidance. Several authors argue that smartphone apps can effectively replace the teacher in excursions, addressing challenges such as teachers' limited availability. However, empirical research comparing the actual…
Descriptors: Geography Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Natalie S. Vandepol; Ashley Shade – Journal of Microbiology & Biology Education, 2024
The ubiquity and ease with which microbial cells disperse over space is a key concept in microbiology, especially in microbial ecology. The phenomenon prompted Baas Becking's famous "everything is everywhere" statement that now acts as the null hypothesis in studies that test the dispersal limitation of microbial taxa. Despite covering…
Descriptors: Experiential Learning, Learner Engagement, Undergraduate Students, Scientific Concepts
Liritzis, Ioannis; Volonakis, Pantelis – Education Sciences, 2021
The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important…
Descriptors: Archaeology, Laboratory Equipment, Computer Simulation, Electronic Learning
Seren, Mehmet; Ozcan, Zeynel Ersin – International Journal of Curriculum and Instruction, 2021
The concept of distance education has become even more substantial in the days when humanity is having difficult times with pandemic. Besides, there is an idea that education will have transformed when the life after pandemic starts. Aim of this research is to discuss artificial intelligence-supported or artificial intelligence-based education,…
Descriptors: COVID-19, Pandemics, Distance Education, Artificial Intelligence
Sari, Ratna Candra; Warsono, Sony; Ratmono, Dwi; Zuhrohtun, Zuhrohtun; Hermawan, Hardika Dwi – Interactive Technology and Smart Education, 2023
Purpose: Previous research examined the effectiveness of virtual reality (VR) in various fields including engineering (Alhalabi, 2016), the military (Webster, 2016), robotic surgery (Bric et al., 2016; Francis et al., 2020), firefighters (Çakiroglu and Gökoglu, 2019), negotiation training (Ding et al., 2020), health-care training (Chow et al.,…
Descriptors: Business Education, Computer Simulation, Ethics, Cognitive Style
Rodri´guez, FabioCorte´s; Frattini, Gianfranco; Krapp, Lucien F.; Martinez-Hung, Hassan; Moreno, Diego M.; Rolda´n, Mariana; Salomo´n, Jorge; Stemkoski, Lee; Traeger, Sylvain; Dal Peraro, Matteo; Abriata, Luciano A. – Journal of Chemical Education, 2021
Augmented/virtual realities (ARs/VRs) promise to revolutionize STEM education. However, most easy-to-use tools are limited to static visualizations, which limits the approachable content, whereas more interactive and dynamic alternatives require costly hardware, preventing large-scale use and evaluation of pedagogical effects. Here, we introduce…
Descriptors: Molecular Structure, Biochemistry, Organic Chemistry, STEM Education
Gibbons, Belinda; Fernando, Mario; Spedding, Trevor – Journal of Management Education, 2022
The increasingly interconnected and complex business environment demands business executives to be equipped with highly developed cross-functional skills and the capacity to integrate responsible decision making in business. To develop students with these attributes, the business higher education sector is expected to employ teaching and learning…
Descriptors: Educational Innovation, Computer Simulation, Vignettes, Social Responsibility
Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction
Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty

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