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Showing 1 to 15 of 106 results Save | Export
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A. Martín Erro; S. Nuere Menéndez-Pidal – Journal of Visual Literacy, 2024
This paper aims to analyse to what extent the engineering curricula contribute to the development of visual literacy among engineering students. Communicating and thinking visually is a basic skill for all engineers, being a fundamental part of their educational stage. For this purpose, Engineering Graphics subjects from 30 engineering schools…
Descriptors: Visual Literacy, Engineering Education, Drafting, Foreign Countries
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Destina Wahyu Winarti; Sitti Maesuri Patahuddin; Tom Lowrie – Educational Studies in Mathematics, 2024
This study assessed the effectiveness of a spatialized mathematics intervention on the mathematical performance and spatial visualization skills of students from an underprivileged Indonesian community. Grade 8 students (N = 407) were assigned to one of twelve experimental classes, receiving the spatial mathematics intervention, or one of seven…
Descriptors: Middle School Mathematics, Mathematics Instruction, Learning Processes, Visualization
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Rajendran Govender; Godfred Amevor – Pythagoras, 2025
Geometry learning has a long history with the connection to human cognitive development. The ability to mentally or physically orient 2D shapes or 3D objects in space is believed to support achievement in science, technology, engineering, and mathematics (STEM) disciplines. Thus, geometry by its description is characterised by space; hence its…
Descriptors: Foreign Countries, High School Students, Grade 11, Mathematics Skills
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Almuwaiziri, Fatemah; Trakulphadetkrai, Natthapoj Vincent; Williams, Timothy – British Journal of Special Education, 2023
This randomised controlled trial experimental study compared the effectiveness of using two different types of visualisation -- "self-constructed visualisation" (SCV) and "passively received visualisation" (PRV) -- to help children with attention-deficit/hyperactivity disorder (ADHD) solve mathematical word problems. While SCV…
Descriptors: Foreign Countries, Elementary School Students, Attention Deficit Hyperactivity Disorder, Visualization
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Lian, Victor; Varoy, Elliot; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is a widely used programming paradigm in modern software industry. This makes it an essential skill for students in many disciplines to learn. However, OOP is known to be challenging to learn and teach due to its abstract nature. Studies have shown that students often face difficulties and develop misconceptions…
Descriptors: Programming, Computer Science Education, Visualization, Logical Thinking
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Abdul Hanid, Mohd Fadzil; Mohamad Said, Mohd Nihra Haruzuan; Yahaya, Noraffandy; Abdullah, Zaleha – Education and Information Technologies, 2022
In this article, researchers conducted a study that integrates Augmented Reality application with Computational Thinking into Geometry Topics. Three variables were measured, Computational Thinking, Visualisation Skills and Geometry Topic achievement. The study was implemented with 124 students in two different schools using quasi-experimental…
Descriptors: Computer Simulation, Computation, Thinking Skills, Geometry
David Menendez; Karl S. Rosengren; Martha W. Alibali – Grantee Submission, 2022
Visualizations are commonly used in educational materials, however not all visualizations are equally effective at promoting learning. Prior research has supported the idea that both perceptually rich and bland visualizations are beneficial for learning and generalization. We investigated whether the perceptual richness of a life cycle diagram…
Descriptors: Elementary School Students, Visualization, Visual Aids, Scientific Concepts
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Rabattu, Pierre-Yves; Debarnot, Ursula; Hoyek, Nady – Anatomical Sciences Education, 2023
Descriptive and functional anatomy is one of the most important sciences for kinesiology students. Anatomy learning requires spatial and motor imagery abilities. Learning anatomy is complex when teaching methods and instructional tools do not appropriately develop spatial and motor imagery abilities. Recent technological developments such as…
Descriptors: College Students, Kinesiology, Anatomy, Movement Education
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Gargrish, Shubham; Mantri, Archana; Kaur, Deepti Prit – Education and Information Technologies, 2022
The teaching of Mathematics -- in particular, Geometry, through conventional methods has been a challenging task for tutors. Augmented Reality (AR) based applications available in commercial space, have not followed any structured pedagogical approach in the designing process, and also do not ensure that the learning time of students is spent…
Descriptors: Mathematics Instruction, Geometry, Computer Simulation, Teaching Methods
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Zahra Firdaus; Siti Zubaidah; M. Munzil – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise bioprocesses to enhance students' cognitive abilities. The study aimed to develop, test the practicality, and test the effectiveness of video animation in improving grade XI high school…
Descriptors: High School Students, Video Technology, Animation, Multimedia Instruction
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G. V. Hindumathi; Sravya P. – Journal on School Educational Technology, 2024
Education is the most powerful weapon that can be used to change the world, whether in a developed or underdeveloped country. The present e-learning frameworks are changing rapidly with the change in technology and the need for education. However, one of the main problems is the unavailability of effective learning models and collaborative tools…
Descriptors: Visualization, Electronic Learning, Science Instruction, Literature Reviews
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Yi, Ye Ji; Bhattacharjee, Suchismita – Design and Technology Education, 2023
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360VR) as a tool to simulate real-world site visit experiences in interior design education. In the first stage of evaluation, the online survey was implemented to ask students about their learning experience of using 360VR. The second stage of 360 VR…
Descriptors: Computer Simulation, Interior Design, Learning Experience, Teaching Methods
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Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
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Annamalai, Nagaletchimee; Tangiisuran, Balamurugan; Athirah Daud, Nur Aizati – Innovations in Education and Teaching International, 2022
In the context of the COVID-19 pandemic, innovative instructional design plays a crucial role to reach physically distanced students. This present study examined students' experience in an online flipped in-patient clerkship which was designed based on the 5E framework emphasising engagement, exploration, explanation, elaboration and evaluation…
Descriptors: Electronic Learning, Flipped Classroom, Instructional Design, Pharmaceutical Education
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