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Kongpha, Rattanakul; Chatwattana, Pinanta – Higher Education Studies, 2023
The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the…
Descriptors: Electronic Learning, Interaction, Computer Simulation, Instructional Development
Lester, Danielle; Skulmoski, Gregory J.; Fisher, Darren P.; Mehrotra, Vishal; Lim, Iris; Lang, Alexander; Keogh, Justin W. L. – British Journal of Educational Technology, 2023
While gamification and game-based learning have both been demonstrated to have a host of educational benefits for university students, many university educators do not routinely use these approaches in their teaching. Therefore, this systematic review, conducted using the PRISMA guidelines, sought to identify the primary drivers and barriers to…
Descriptors: College Faculty, Gamification, Game Based Learning, Teacher Attitudes
Messersmith, Amber S. – Communication Teacher, 2015
Facilitating meaningful interaction among students is a significant challenge of teaching in the online environment. This paper presents a semester-long approach that enables quality interaction among group members within undergraduate online group communication courses while experiencing the challenges of working with geographically dispersed…
Descriptors: Teamwork, Online Courses, Communication Strategies, Communication Skills
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Stewart, Shelley; Cobb-Roberts, Deirdre; Shircliffe, Barbara J. – Journal of Educators Online, 2013
Transforming a face to face course to a computer mediated format in social foundations (interdisciplinary field in education), while maintaining pedagogical integrity, involves strategic collaboration between instructional technologists and content area experts. This type of planned partnership requires open dialogue and a mutual respect for prior…
Descriptors: Computer Mediated Communication, Delivery Systems, Interdisciplinary Approach, Instructional Design
Mauser, Kevin; Sours, John; Banks, Julianna; Newbrough, Randy; Janke, Tom; Shuck, Lorie; Zhu, Lin; Ammerman, Gina; Varma-Nelson, Pratibha – EDUCAUSE Quarterly, 2011
The type and amount of student interaction with major socializing agents on campus--faculty and their peers--determine the impact of college on students. Much of the research on postsecondary education links the quality of peer interactions directly to student learning outcomes and satisfaction with the college experience, and Alexander Astin went…
Descriptors: College Students, Active Learning, Program Effectiveness, Interaction
Thomassen, Aukje; Ozcan, Oguzhan – Computers & Education, 2010
The objective of this paper is to which extend the didactic format of studio-based group-work is applicable for creating a common-ground for Interaction Design Education in European Perspective. The current debate on design education shows us a landscape of different initiatives. So far difficulties have arisen in the area of accreditation and…
Descriptors: Student Attitudes, Interaction, Cultural Differences, Foreign Countries
Imants, Jeroen; van de Ven, Piet-Hein – Journal of Curriculum Studies, 2011
A team of secondary school language teachers and a teacher trainer developed a new method for Dutch writing instruction. The principles underlying the method were derived from insights regarding activating instruction and self-directed student learning. The development entailed two phases. In the first phase, the exploration of actual problems in…
Descriptors: Foreign Countries, Instructional Development, Writing Instruction, Instructional Design
Merrill, M. David; And Others – Educational Technology, 1996
Instructional Transaction Theory specifies a set of rules for automated instructional design and development. Components include descriptive theories of knowledge and of strategy, and a prescriptive theory of instructional design. Rules include selecting and sequencing knowledge objects, selecting and sequencing instructional transactions,…
Descriptors: Educational Strategies, Educational Theories, Individual Needs, Instructional Design
Streibel, Michael J. – 1989
This paper discusses the implications of Lucy Suchman's conclusion that a theory of situated action--i.e., the actual sense that specific users make out of specific Xeroxing events--is truer to the lived experience of Xerox users than a cognitive account of the user's plans--e.g., the hierarchy of subprocedures for how Xerox machines should be…
Descriptors: Cognitive Processes, Epistemology, Human Factors Engineering, Instructional Design
Vaccare, Carmel; Sherman, Greg – Educational Media and Technology Yearbook, 2001
The 4S model uses the criteria "Simple, Stable, Scalable, and Sustainable" as a filter for selecting instructional technologies. This paper considers a social dimension that uses culture and interaction as the primary consideration in the deployment of any instructional technology within the context of the 4S model. (Author/MES)
Descriptors: Appropriate Technology, Classification, Cultural Influences, Educational Technology
Lehman, Rosemary; Dewey, Bruce – 1998
Instructional Communications Systems (ICS), an academic support unit for the University of Wisconsin System, has been a leader in teleconferencing for more than 30 years. ICS personnel have been heavily involved with videoconferencing during the past 2-1/2 years, working with clientele at all of the various training levels--orientation, planning…
Descriptors: Educational Planning, Faculty Development, Higher Education, Information Systems
ChanLin, Lih-Juan; Okey, James R. – 1991
Traditional formative evaluation of computer assisted instruction (CAI) products has focused on assessing learner achievement of objectives and the inferential use of this information to make revisions. A more comprehensive approach to formative evaluation includes traditional learner achievement assessment but adds assessments of the development…
Descriptors: Computer Assisted Instruction, Courseware, Formative Evaluation, Instructional Development
Larsen, Ronald E. – Educational Technology, 1985
Reviews characteristics of computer-based training (CBT) that make application of communication theories appropriate and presents principles from communication theory (e.g., general systems theory, symbolic interactionism, rule theories, and interpersonal communication theories) to illustrate how CBT developers can profitably apply them to…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Courseware, Definitions
Peer reviewedJacques, Richard; And Others – Canadian Journal of Educational Communication, 1995
Describes how an understanding of "engagement" can be applied to multimedia systems design and can support learning goals and motivation. Provides examples of engaging interactions, suggests methodologies for evaluating their impact on the learner, and offers practical hints for incorporating them into multimedia system design.…
Descriptors: Computer System Design, Educational Objectives, Evaluation Methods, Instructional Development

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