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Kearsley, Greg – Journal of Artificial Intelligence in Education, 1993
Examines the relationship between intelligent agents (i.e., computer programs that carry out tasks for users) and intelligent tutoring systems and suggests implications for instructional theory and practice. A new model for instruction based on the concept of shared abilities and cooperative learning between humans and computers is discussed.…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Software, Cooperative Learning
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Sanchez-Alonso, Salvador; Frosch-Wilke, Dirk – Learning Organization, 2005
Purpose: The aim of this paper is discussing about the similarities between the life cycle of knowledge management and the processes in which learning objects are created, evaluated and used. Design/methodology/approach: The paper describes LO and learning designs and depicts their integration into the knowledge life cycle (KLC) of the KMCI,…
Descriptors: Electronic Learning, Knowledge Management, Educational Technology, Instructional Design
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Underwood, Jody S.; Hoadley, Christopher; Lee, Hollylynne Stohl; Hollebrands, Karen; DiGiano, Chris; Renninger, K. Ann – Educational Technology Research and Development, 2005
The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of…
Descriptors: Educational Technology, Mathematics Education, Computer Software, Mathematical Concepts
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Morris, Ed – Australasian Journal of Educational Technology, 2005
We apply the object oriented software engineering (OOSE) design methodology for software objects (SOs) to learning objects (LOs). OOSE extends and refines design principles for authoring dynamic reusable LOs. Our learning object class (LOC) is a template from which individualised LOs can be dynamically created for, or by, students. The properties…
Descriptors: Standards, Design Requirements, Instructional Design, Computer Software
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What Works Clearinghouse, 2004
There was no statistically significant difference in student performance between students receiving the Expert Mathematician curriculum and those in the control groups. Baker reported negligible differences between the Expert Mathematician intervention and control groups. The outcome measure is sufficiently reliable, based on the author's report…
Descriptors: Gender Differences, Instructional Design, Control Groups, Instructional Effectiveness
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Kalantzis, Mary; Cope, Bill – E-Learning and Digital Media, 2010
This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical…
Descriptors: Foreign Countries, Educational Resources, Learning Theories, Research and Development
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Hilton, John L., III; Graham, Charles; Rich, Peter; Wiley, David – Distance Education, 2010
The authors studied a course in which an instructor allowed individuals at a distance to participate. Although these students were not formally enrolled in the university where the class took place, the instructor gave them full access to all course materials and encouraged them to complete course assignments. The authors examined the time and…
Descriptors: Time Management, Conventional Instruction, Education Courses, Graduate Study
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Smith, Rachel S., Ed. – New Media Consortium, 2008
The conference proceedings include the following papers: (1) Digital Storytelling: An Alternative Instructional Approach (Ruben R. Puentedura); (2) Digital Storytelling: Old Ways, New Tools (Laurie Burruss); (3) The Adding Machine: Remote Digital Storytelling and Performance (George Brown and James Ferolo); (4) Building and Supporting a…
Descriptors: Conferences (Gatherings), Creativity, Educational Innovation, Story Telling
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Dietze, Stefan; Gugliotta, Alessio; Domingue, John – Journal of Interactive Media in Education, 2007
IMS Learning Design (IMS-LD) is a promising technology aimed at supporting learning processes. IMS-LD packages contain the learning process metadata as well as the learning resources. However, the allocation of resources--whether data or services--within the learning design is done manually at design-time on the basis of the subjective appraisals…
Descriptors: Learning Strategies, Learning Processes, Metadata, Resource Allocation
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2014
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Conference Papers, Computer Uses in Education, Small Colleges
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Cheng, Gary – Journal of Educational Technology Systems, 2009
Electronic portfolio (ePortfolio) is no longer a new term in the area of educational research. It has been widely adopted by various tertiary institutions as a learning and assessment tool in different countries. A major feature of an ePortfolio is that it supports lifelong learning by archiving and showcasing selected artifacts from individual…
Descriptors: Foreign Countries, English (Second Language), Curriculum Implementation, Program Implementation
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Suprise, S. J.; Mitchell, N. L. – 1994
Although interactive video instruction is a powerful educational tool which provides students practical and engaging experiences in the classroom, its effectiveness depends upon its pedagogical design and strategic instructional use. In order to utilize the established advantages of interactive video instruction, instructional designers must apply…
Descriptors: Attention, Computer Assisted Instruction, Computer Software Development, Feedback
Kafai, Yasmin – 1995
The artifacts (instructional games) created by a class of fourth-grade students engaged in designing educational games are analyzed. To facilitate the analysis, these artifacts were compared with products created by students in a similar design context who were creating instructional software. In both situations, inner-city fourth graders were…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Elementary School Students
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