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Dodero, Juan Manuel; Zarraonandia, Telmo; Fernandez, Camino; Diez, David – Journal of Interactive Media in Education, 2007
Instructional engineering provides methods to conduct the design and adaptation of competence development programmes by the combination of diverse learning components (i.e. units of learning, learning activities, learning resources and learning services). It occurs through an established process workflow in which models with diverse levels of…
Descriptors: Competence, Skill Development, Models, Computer Software
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
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McKenney, Susan – Computers & Education, 2008
CASCADE-SEA stands for computer supported curriculum analysis, design and evaluation for science education in Africa. It is the name of a computer program designed to help secondary level science teachers in southern Africa create exemplary paper-based lesson materials. Research conducted alongside the design and development of the CASCADE-SEA…
Descriptors: Curriculum Development, Instructional Design, Foreign Countries, Science Education
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Kelly, Declan – Journal of Educational Multimedia and Hypermedia, 2008
Within the field of technology enhanced learning, adaptive educational systems offer an advanced form of learning environment that attempts to meet the needs of different students. Such systems capture and represent, for each student, various characteristics such as knowledge and traits in an individual learner model. Subsequently, using the…
Descriptors: Multiple Intelligences, Computer Assisted Instruction, Educational Environment, Learner Controlled Instruction
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Wessa, Patrick – Electronic Journal of e-Learning, 2009
This paper discusses the implementation of a new e-learning environment that supports non-rote learning of exploratory and inductive statistics within the pedagogical paradigm of social constructivism. The e-learning system is based on a new computational framework that allows us to create an electronic research environment where students are…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Learning Strategies
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Harris, Duncan – 1992
This discussion of the potential roles of learners and instructors as they affect the learning environment argues that the roles of teachers and learners are the key issues rather than learning styles. It begins by discussing the roles of learners as receivers, detectives (problem solvers), generators (developers of new ideas), and facilitators…
Descriptors: Adoption (Ideas), Computer Software, Educational Environment, Expectation
Moonen, Jef; Schoenmaker, Jan – 1986
Experiences in the development of educational software in the Netherlands have included the use of individual and team approaches, the determination of software content and how it should be presented, and the organization of the entire development process, from experimental programs to prototype to final product. Because educational software is a…
Descriptors: Computer Assisted Instruction, Computer Software, Foreign Countries, Government Role
Mason, Robert M. – Library Journal, 1986
Reviews new educational materials designed for microcomputer use: compact disk encyclopedia derived from "Grolier's Academic American Encyclopedia"; "PC Word Power," vocabulary enhancement game; "Public Domain Software on File," 250 programs for Apple II microcomputer users; "RightWriter," program designed to teach effective writing; "Kansas…
Descriptors: Computer Software, Computer Storage Devices, Databases, Educational Games
Dempsey, John – Educational Technology, 1986
Discusses a theory-based design strategy for concept learning that may be used with computer-based instruction on almost any delivery system. The computerized Rational Set Generator (RSG) is conceived to be a template that adapts to students' needs in ways that are supported both by learning theory and empirical findings. (MBR)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Concept Teaching
Smeltzer, Dennis K. – Educational Technology, 1984
INSTAN, a computer program designed to aid in appropriate media selection for classroom teaching, comprises three interrelated sections which focus on instructional objectives, the instructional environment, and instructional material selection. INSTAN is not described as an all-inclusive media selection model, but as a paradigm for further…
Descriptors: Classroom Environment, Computer Oriented Programs, Computer Software, Course Objectives
Jones, Marshall G. – 1999
This paper reports the findings of an ongoing study of engagement in computer-based learning environments. The purpose of the study was to look at what engages people in computer games and to see how those patterns of engagement might be used within computer-based learning environments. The age of participants ranged from four to adulthood.…
Descriptors: Adolescents, Adults, Children, Computer Games
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Norris, A. C. – Computers and Education, 1979
Discusses the design of computational exercises useful for a course in numerical methods for chemists. Some of the exercises make use of available programs while others require the student to write programs incorporating numerical routines. The emphasis throughout is on the use of numerical methods to solve chemical problems. (Author)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Software, Instructional Design
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Pahl, Claus – Computers & Education, 2003
Discusses the design and maintenance of computer-based teaching and learning environments and illustrates consequences of evolution and change in Web-based courses. Focuses on changes in content; format of the course; infrastructure, including hardware, systems, and software; and pedagogy, or instructional design, including knowledge modeling,…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Software, Computer System Design
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