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Peng, Hsinyi; Chou, Chien; Chang, Chun-Yu – Educational Technology & Society, 2008
Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is evolving. In this study, we re-visit the interactivity concept and its applications for interactive function design in a ubiquitous-learning system (ULS). Further, we compare interactivity dimensions and…
Descriptors: Instructional Design, Computers, Virtual Classrooms, Computer Uses in Education
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Su, Jun-Ming; Lin, Huan-Yu; Tseng, Shian-Shyong; Lu, Chia-Jung – Turkish Online Journal of Educational Technology - TOJET, 2011
Promoting the development of students' scientific inquiry capabilities is a major learning objective in science education. As a result, teachers require effective assessment approaches to evaluate students' scientific inquiry-related performance. Teachers must also be able to offer appropriate supplementary instructions, as needed, to students.…
Descriptors: Foreign Countries, Web Based Instruction, Portfolios (Background Materials), Learning Problems
Pettenati, Maria Chiara; Cigognini, Elisabetta; Mangione, Jose; Guerin, Elizabeth – Online Submission, 2007
In this paper we focus our attention on the use of social software as educational enablers for use in formal online education contexts. To this end we study the hypothesis that users have to acquire a set of important Personal Knowledge Management (PKM) skills. Such PKM skills are presented in the paper. They are also examined in relation to…
Descriptors: Instructional Design, Online Courses, Computer Software, Learning Experience
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Kobbe, Lars; Weinberger, Armin; Dillenbourg, Pierre; Harrer, Andreas; Hamalainen, Raija; Hakkinen, Paivi; Fischer, Frank – International Journal of Computer-Supported Collaborative Learning, 2007
Collaboration scripts facilitate social and cognitive processes of collaborative learning by shaping the way learners interact with each other. Computer-supported collaboration scripts generally suffer from the problem of being restrained to a specific learning platform. A standardization of collaboration scripts first requires a specification of…
Descriptors: Cognitive Processes, Educational Technology, Computer Assisted Instruction, Instructional Design
Dowling, Carolyn – 2002
The use of intelligent software agents within computer mediated learning environments has become an important focus of research and development in both AI and educational contexts. Some of the roles envisaged and implemented for these electronic entities involve direct interactions with students, participating in the "social" dimension of the…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Mediated Communication, Computer Software
Saba, Farhad – Distance Education Report, 1999
Focuses on software for distance education. Discusses the cost of course development and highlights three classes of distance education tools: communication tools, course development tools, and digital imaging and video production software. Presents three scenarios that reflect the most likely approaches to course development and presentation.…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Software, Computer Software Development
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Lonchamp, Jacques – International Journal of Computer-Supported Collaborative Learning, 2006
Future CSCL technologies are described by the community as flexible, tailorable, negotiable, and appropriate for various collaborative settings, conditions and contexts. This paper describes the key design issues of a generic synchronous collaborative learning environment, called Omega+. In this approach, model-based genericity is applied to the…
Descriptors: Models, Design Requirements, Evaluation Methods, Educational Technology
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
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Tung, Ming-Chih; Huang, Jiung-yao; Keh, Huan-Chao; Wai, Shu-shen – Computers & Education, 2009
High-ranking officers require advanced military education in war tactics for future combat. However, line officers rarely have time to take such courses on campus. The conventional solution to this problem used to take the inefficient correspondence courses. Whereas Internet technologies progress, online course is the current trend for military…
Descriptors: Military Training, Program Effectiveness, Conventional Instruction, Educational Technology
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Ounaies, Houda Zouari; Jamoussi, Yassine; Ben Ghezala, Henda Hajjami – Themes in Science and Technology Education, 2008
Currently, e-learning systems are mainly web-based applications and tackle a wide range of users all over the world. Fitting learners' needs is considered as a key issue to guaranty the success of these systems. Many researches work on providing adaptive systems. Nevertheless, evaluation of the adaptivity is still in an exploratory phase.…
Descriptors: Media Adaptation, Instructional Design, Electronic Learning, Management Information Systems
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Hwang, Kuo-An; Yang, Chia-Hao – Computers & Education, 2008
Distance education courses must cope with the difficulties imposed by delivering a class at a distance. As most courses only emphasize the cognitive aspects of the class and neglect the course's effect on the students, this gives no help for reaching the affective domain teaching goals. Especially for younger students, in distance education, when…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Distance Education
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Strobel, Johannes; Jonassen, David H.; Ionas, Ioan Gelu – Computers & Education, 2008
Learning in complex and ill-structured knowledge domains requires accommodation of multiple perspectives embedded in authentic activities and the reconciliation of those perspectives with personal beliefs resulting in conceptual change. Cognitive flexibility hypertext systems support that process by enabling learners to explore authentic cases…
Descriptors: Research Methodology, Hypermedia, Information Systems, Statistical Analysis
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Byrum, David C. – Journal of Educational Computing Research, 1992
Discusses formative evaluation of courseware and describes a study of undergraduates that compared the effects of two methods of formative evaluation on the revision of a computer-assisted instruction (CAI) program written in HyperCard. Use of the one-to-one method and the small group method of evaluation are explained, and posttest scores are…
Descriptors: Analysis of Variance, Comparative Analysis, Computer Assisted Instruction, Computer Software Development
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Antenos-Conforti, Enza – Italica, 1998
Examines and compares five available computer programs intended for self-instruction in Italian, focusing on their attention to learning strategies and personalized learning pace. Content, format, and other features of each are noted. General issues discussed include overall organization, cultural content, sequencing, exercise types, and ancillary…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Software, Computer Software Evaluation
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