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Lee, Victor; And Others – Open Learning, 1997
Describes the development, design, and implementation of study units for computer-assisted distance learning at the Open Learning Institute of Hong Kong that provides higher education opportunities to working adults. Discusses evaluation of the system, including questionnaire and interview results. (LRW)
Descriptors: Adult Education, Case Studies, Computer Assisted Instruction, Computer Software Development
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
Lawrence, Virginia – 2002
No longer just a user of commercial software, the 21st century teacher is a designer of interactive software based on theories of learning. This software, a comprehensive study of straightline equations, enhances conceptual understanding, sketching, graphic interpretive and word problem solving skills as well as making connections to real-life and…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Courseware
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Nathan, Ronen; Baron, Lois J. – Journal of Research on Computing in Education, 1995
Investigated whether program type or content have an effect on middle elementary school children's software preferences and whether gender differences surface when children choose software programs of different type and content. Analysis indicated that children, regardless of gender, preferred a drill and practice mathematics program over the…
Descriptors: Computer Software, Computer Software Evaluation, Computer Uses in Education, Educational Technology
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Peled, Zimra; And Others – Journal of Educational Computing Research, 1992
Proposes a taxonomy to aid decision makers in selecting computer software consistent with their educational values regarding the nature of instruction and the use of information technology, based on beliefs about human development and learning. Characteristics of instruction, properties of software, and the congruence between them are discussed.…
Descriptors: Algorithms, Classification, Computer Assisted Instruction, Computer Software
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Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
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Yu, Fu-Yun; Liu, Yu-Hsin – British Journal of Educational Technology, 2009
This study focuses on mitigating evaluation apprehension, which is usually unavoidable in identifiable social situations, via the constructive use of prominent features of networked technologies. Specifically, this study investigated learners' attitudes towards different user-identity revelation modes, namely, real-identity, anonymity and…
Descriptors: Student Attitudes, Social Environment, College Freshmen, Physics
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Yang, Chia-Shing; And Others – Educational Technology Research and Development, 1995
Proposes an instructional design model for the production of courseware and combines this model with software engineering principles to specify project management responsibilities and procedures. Describes the roles of team members involved in the project and offers a project template to manage production activities to ensure that end products…
Descriptors: Computer Software Development, Courseware, Educational Technology, Instructional Design
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Bastiaens, Theo J. – International Journal of Training and Development, 1999
An electronic performance support system (EPSS) was tested by 14 instructional designers, compared with 12 controls working with traditional methods. The EPSS group produced a significantly better end product, but the control group scored significantly higher on a knowledge test. (SK)
Descriptors: Computer Software Evaluation, Instructional Design, Job Analysis, Task Analysis
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Koper, E. J. R. – Journal of Computer Assisted Learning, 1998
Discussion of the development of educational software focuses on a project at the Dutch Open University to develop a pedagogical design specification method for educational software that is not bound to specific instructional design principles or learning theories. "SHOC-TOOL" is described as a supporting tool for use with interactive…
Descriptors: Computer Software Development, Courseware, Foreign Countries, Instructional Design
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Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
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Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
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Johnson-Glenberg, Mina C. – Educational Media International, 2010
This research examined the impact of formative quizzes on e-learning designed to teach volunteers how to tutor struggling readers. Three research questions were addressed: (1) Do embedded quizzes facilitate learning of e-content? (2) Does the announcement of upcoming quizzes affect learning? (3) Does prior knowledge interact with quizzing and…
Descriptors: Electronic Learning, Prior Learning, Testing, Adult Learning
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Abdous, M'hammed; He, Wu – Quarterly Review of Distance Education, 2008
Managing the design and production of online courses is challenging. Insufficient instructional design and inefficient management often lead to issues such as poor course quality and course delivery delays. In an effort to facilitate, streamline, and improve the overall design and production of online courses, this article discusses how we…
Descriptors: Instructional Design, Online Courses, Computer Software, Distance Education
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