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Kordaki, M.; Miatidis, M.; Kapsampelis, G. – Computers & Education, 2008
This paper presents the design, features and pilot evaluation study of a web-based environment--the SORTING environment--for the learning of sorting algorithms by secondary level education students. The design of this environment is based on modeling methodology, taking into account modern constructivist and social theories of learning while at…
Descriptors: Constructivism (Learning), Mathematics, Social Theories, Secondary School Students
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
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Hung, Y.-C. – IEEE Transactions on Education, 2012
This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Web Sites
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Suominen, Keiju – E-Learning and Digital Media, 2010
Based on research conducted as part of the project Learning by Design: creating pedagogical frameworks for knowledge building in the 21st century, funded by the Australian Research Council, the article explores the learning experiences of two students in a primary school in the Australian Capital Territory. In communities where ordinary citizens,…
Descriptors: Foreign Countries, Instructional Design, Science Instruction, Elementary School Students
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Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
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Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2009
Virtual Reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing engineers to design machines and Educationists to design AV [audiovisual] equipment in real time but in 3-dimensional hologram as if the actual material is being made and worked upon. VR allows a least-cost (energy…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Teaching Methods
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Colace, Francesco; De Santo, Massimo; Gaeta, Matteo – Interactive Technology and Smart Education, 2009
Purpose: The development of adaptable and intelligent educational systems is widely considered one of the great challenges in scientific research. Among key elements for building advanced training systems, an important role is played by methodologies chosen for knowledge representation. In this scenario, the introduction of ontology formalism can…
Descriptors: Electronic Learning, Knowledge Representation, Bayesian Statistics, Mathematics
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Baudin, Veronique; Villemur, Thierry – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to present two classes of distance learning experiments, with feedbacks. The experiments are based on constructivism theory. Design/methodology/approach: The paper adopts an experimental approach. Experiments are made with students. The assessments come from an analysis of questionnaires. Findings: The results…
Descriptors: Constructivism (Learning), Learning Processes, Educational Experiments, Questionnaires
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Liang, Hai-Ning; Sedig, Kamran – Journal of Interactive Learning Research, 2009
Interactive visual learning tools (IVLTs) are software environments that encode and display information visually and allow learners to interact with the visual information. This article examines the application and utility of frameworks in the analysis and design of IVLTs at the micro level. Frameworks play an important role in any design. They…
Descriptors: Visual Learning, Interaction, Educational Technology, Instructional Design
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Moran, Samuel; Rubio, Ramon; Gallego, Ramon; Suarez, Javier; Martin, Santiago – Computers & Education, 2008
The aim of this series of applications is to enhance students' spatial perception capacity by means of exercises that require the student to concentrate on mentally recreating the figures represented. Each application is designed with an increasing level of difficulty, designed to increase the students' concentration and train their spatial…
Descriptors: Spatial Ability, Computer Software, Educational Technology, Student Motivation
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Shaw, Ruey-Shiang – Computers & Education, 2010
This research investigated the application of knowledge maps in e-learning materials design and hypothesized that knowledge maps would be more effective than e-learning in general at improving the performance and satisfaction of e-learning. In order to test the hypotheses, we conducted an experiment with 175 participants and randomly assigned them…
Descriptors: Electronic Learning, Self Efficacy, Statistical Analysis, Hypothesis Testing
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Rodrigues, Joel J. P. C.; Joao, Pedro F. N.; Vaidya, Binod – International Journal of Distance Education Technologies, 2010
Intelligent tutoring systems are any computer systems encompassing interactive applications with some intelligence that support and facilitate the teaching-learning process. The intelligence of these systems is the ability to adapt to each student throughout his/her learning process. This paper presents an intelligent tutoring system, called…
Descriptors: Foreign Countries, Electronic Learning, Intelligent Tutoring Systems, Study Guides
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Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
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Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
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