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Holzinger, Andreas; Kickmeier-Rust, Michael D.; Wassertheurer, Sigi; Hessinger, Michael – Computers & Education, 2009
Objective: Since simulations are often accepted uncritically, with excessive emphasis being placed on technological sophistication at the expense of underlying psychological and educational theories, we evaluated the learning performance of simulation software, in order to gain insight into the proper use of simulations for application in medical…
Descriptors: Physiology, Learning Theories, Medical Education, Medical Students
Pavlik, Philip I. Jr.; Cen, Hao; Koedinger, Kenneth R. – Online Submission, 2009
This paper describes a novel method to create a quantitative model of an educational content domain of related practice item-types using learning curves. By using a pairwise test to search for the relationships between learning curves for these item-types, we show how the test results in a set of pairwise transfer relationships that can be…
Descriptors: Instructional Design, Test Results, Models, Pattern Recognition
Turner, Susan A. – Journal of Educators Online, 2011
This self-study examines the process of technological transition: the instructional shift from the use of one distance course delivery technology, to a different technology delivery system. Specifically, it examines the impact of the shift on course design, and on the instructor's transitional learning process that occurred while moving a graduate…
Descriptors: Delivery Systems, Graduate Study, Program Implementation, Observation
Web 2.0 and Competence-Oriented Design of Learning--Potentials and Implications for Higher Education
Schneckenberg, Dirk; Ehlers, Ulf; Adelsberger, Heimo – British Journal of Educational Technology, 2011
This paper discusses the potential of learning technologies to foster competence development of students. It aims to improve understanding of pedagogical conditions that have to be met to establish a competence orientation in e-learning. We review the literature to summarise recent changes in e-learning, identify attributes of web 2.0…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Competency Based Education
Miao, Yongwu; Hoppe, Heinz Ulrich – Learning, Media and Technology, 2011
Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…
Descriptors: Workplace Learning, Design Requirements, Business, Communities of Practice
Echeverria, Alejandro; Garcia-Campo, Cristian; Nussbaum, Miguel; Gil, Francisca; Villalta, Marco; Amestica, Matias; Echeverria, Sebastian – Computers & Education, 2011
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and classroom integration of educational games. The framework addresses both the educational dimension and the ludic dimension. The…
Descriptors: Educational Games, Pretests Posttests, Cooperative Learning, Science Instruction
Rossi, Dolene; van Rensburg, Henriette; Harreveld, R. E.; Beer, Colin; Clark, Damien; Danaher, P. A. – Journal of Learning Design, 2012
One significant manifestation of the proposition of a "classroom without walls" is the online learning environments evident in most contemporary Australian universities. A key element of the effectiveness of those environments is the quality of the interactions that they foster. Planning and implementing rigorous research into that…
Descriptors: Foreign Countries, Higher Education, Online Courses, Electronic Learning
Tang, Michael; David, Hyerle; Byrne, Roxanne; Tran, John – International Journal on E-Learning, 2012
This paper is a mathematical (Boolean) analysis a set of cognitive maps called Thinking Maps[R], based on Albert Upton's semantic principles developed in his seminal works, Design for Thinking (1961) and Creative Analysis (1961). Albert Upton can be seen as a brilliant thinker who was before his time or after his time depending on the future of…
Descriptors: Cognitive Mapping, Computer Science, Semiotics, Mathematical Concepts
Unal, Zafer; Bodur, Yasar; Unal, Aslihan – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
The researchers in this study undertook development of a webquest evaluation rubric and investigated its reliability. The rubric was created using the strengths of the currently available webquest rubrics with improvements based on the comments provided in the literature and feedback received from educators. After the rubric was created, 23…
Descriptors: Test Construction, Test Reliability, Instructional Material Evaluation, Scoring Rubrics
Prusak, Naomi; Hershkowitz, Rina; Schwarz, Baruch B. – Educational Studies in Mathematics, 2012
Our main goal in this study is to exemplify that a meticulous design can lead pre-service teachers to engage in productive unguided peer argumentation. By productivity, we mean here a shift from reasoning based on intuitions to reasoning moved by logical necessity. As a subsidiary goal, we aimed at identifying the kinds of reasoning processes…
Descriptors: Persuasive Discourse, Conflict, Computer Software, Geometry
Martinez, Ray Earl – ProQuest LLC, 2010
This investigation is an exploratory study of the use of a metacognitive software tool in a social supportive learning environment. The tool combined metacognitive knowledge and regulation functionality embedded within the content of an eight week online graduate education course. Twenty-three learners, who were practicing teachers, used the tool.…
Descriptors: Electronic Learning, Graduate Study, Education Courses, Online Courses
Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
de Freitas, Sara; Rebolledo-Mendez, Genaro; Liarokapis, Fotis; Magoulas, George; Poulovassilis, Alexandra – British Journal of Educational Technology, 2010
Traditional approaches to learning have often focused upon knowledge transfer strategies that have centred on textually-based engagements with learners, and dialogic methods of interaction with tutors. The use of virtual worlds, with text-based, voice-based and a feeling of "presence" naturally is allowing for more complex social interactions and…
Descriptors: Learning Theories, Learning Activities, Lifelong Learning, Experiential Learning
Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9

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