NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 316 to 330 of 1,589 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Calderón, Juan Felipe; Nussbaum, Miguel; Carmach, Ignacio; Díaz, Juan Jaime; Villalta, Marco – Interactive Learning Environments, 2016
Language learning tools have evolved to take into consideration new teaching models of collaboration and communication. While second language acquisition tasks have been taken online, the traditional language laboratory has remained unchanged. By continuing to follow its original configuration based on individual work, the language laboratory…
Descriptors: Cooperative Learning, Second Language Learning, Pronunciation, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rossi, Dolene; van Rensburg, Henriette; Clark, Damien; Harreveld, R. E.; Beer, Colin; Danaher, P. A. – Journal of Learning Design, 2015
The article on which this paper reflects ["Exploring a Cross-Institutional Research Collaboration and Innovation: Deploying Social Software and Web 2.0 Technologies to Investigate Online Learning Designs and Interactions in Two Australian Universities"] presented elements of a research project investigating learning interactions in…
Descriptors: Foreign Countries, Higher Education, Online Courses, Electronic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yang, Bowen; Zhou, Shijun; Ju, Weijie – The EUROCALL Review, 2013
Engage is a new form of mobile application that connects students studying English with teachers in real-time via their smartphones. Students receive target language through preparation dialogues, and then apply it to a role-play with a teacher. The conceptualization and development of Engage follows the user-centred design approach; and the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Surveys
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Liou, H.-C.; Yang, P.-C.; Chang, J. S. – Journal of Computer Assisted Learning, 2012
Various writing assistance tools have been developed through efforts in the areas of natural language processing with different degrees of success of curriculum integration depending on their functional rigor and pedagogical designs. In this paper, we developed a system, WriteAhead, that provides six types of suggestions when non-native graduate…
Descriptors: Graduate Students, Second Language Learning, Computer Software, Computer System Design
Peer reviewed Peer reviewed
Direct linkDirect link
Unal, Zafer; Bodur, Yasar; Unal, Aslihan – Journal of Information Technology Education: Research, 2012
Current literature provides many examples of rubrics that are used to evaluate the quality of web-quest designs. However, reliability of these rubrics has not yet been researched. This is the first study to fully characterize and assess the reliability of a webquest evaluation rubric. The ZUNAL rubric was created to utilize the strengths of the…
Descriptors: Scoring Rubrics, Test Reliability, Test Construction, Evaluation Criteria
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kazemi, Elham; Waege, Kjersti – Mathematics Teacher Education and Development, 2015
Supporting prospective teachers to enact high quality instruction requires transforming their methods preparation. This study follows three teachers through a practice-based elementary methods course. Weekly class sessions took place in an elementary school. The setting afforded opportunities for prospective teachers to engage in cycles of…
Descriptors: Teaching Methods, Methods Courses, Elementary School Teachers, Teacher Education
Peer reviewed Peer reviewed
Direct linkDirect link
van der Meij, J.; van der Meij, H. – Journal of Computer Assisted Learning, 2015
The effectiveness of a video tutorial versus a paper-based tutorial for software training has yet to be established. Mixed outcomes from the empirical studies to date suggest that for a video tutorial to outperform its paper-based counterpart, the former should be crafted so that it addresses the strengths of both designs. This was attempted in…
Descriptors: Tutorial Programs, Tutoring, Videoconferencing, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Russell, L. Roxanne; Kinuthia, Wanjira L.; Lokey-Vega, Anissa; Tsang-Kosma, Winnie; Madathany, Reeny – Educational Technology Research and Development, 2013
The purpose of this research is to identify complex cultural dynamics in the instructional design process of a cross-sector, cross-border training environment by applying Young's (2009) Culture-Based Model (CBM) as a theoretical framework and taxonomy for description of the instructional design process under the conditions of one case. This…
Descriptors: Instructional Design, Case Studies, Qualitative Research, Culture
Hinrichs, Amy F. – ProQuest LLC, 2013
Low reading levels and lack of comprehension are current problems in high school classrooms confirmed by low standardized test scores and employer feedback as comprehension problems move into the workplace with students who do not have the necessary reading skills on the job. Midwestern high school science club students served as participants in…
Descriptors: Instructional Design, Reading Comprehension, Reading, Music
Cheung, Gifford – ProQuest LLC, 2013
In this dissertation, I explore the idea of designing "flexible game systems". A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first…
Descriptors: Computer Games, Instructional Design, Robustness (Statistics), Play
Peer reviewed Peer reviewed
Direct linkDirect link
Mendes, Elise; Jordão de Carvalho, Claudinê; Gargiulo, Victor; da Mota Alves, João Bosco – International Journal on E-Learning, 2014
This article aims at reporting on the process of tutors training for the planning of distance education at the undergraduate Administration course at the Federal University of Uberlandia-Brazil. It describes a participatory research training of tutors in the use of concept mapping (CM) and concept mapping software to encourage individual…
Descriptors: Distance Education, Business Administration Education, Epistemology, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Mayora, Carlos A.; Nieves, Idami; Ojeda, Victor – Reading Matrix: An International Online Journal, 2014
A variety of computer-based models of Extensive Reading have emerged in the last decade. Different Information and Communication Technologies online usually support these models. However, such innovations are not feasible in contexts where the digital breach limits the access to Internet. The purpose of this paper is to report a project in which…
Descriptors: Reading Instruction, Computer Software, High School Students, Developing Nations
Peer reviewed Peer reviewed
Direct linkDirect link
Herbst, Patricio; Chieu, Vu-Minh; Rougée, Annick – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
This paper builds on Grossman's notion of approximations of practice as scaled-down opportunities for preservice teachers to learn to teach by doing. The authors propose the use of media rich, collaborative web-authoring tools for preservice teachers to create, complete, or edit scenarios in which they practice particular activities of teaching,…
Descriptors: Mathematics Instruction, Web Based Instruction, Multimedia Materials, Multimedia Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Díaz, Anita; Nussbaum, Miguel; Ñopo, Hugo; Maldonado-Carreño, Carolina; Corredor, Javier – Educational Technology & Society, 2015
While investment in technology for use in the classroom is increasing, studies still do not reveal significant improvements in learning. Investigations have shown that aligning the design of learning experiences with students' needs creates synergy in the teaching and learning classroom processes. This can be achieved through orchestration, the…
Descriptors: Technology Integration, Educational Technology, Scaffolding (Teaching Technique), Pacing
Pages: 1  |  ...  |  18  |  19  |  20  |  21  |  22  |  23  |  24  |  25  |  26  |  ...  |  106