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Showing 16 to 30 of 200 results Save | Export
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Kjällander, Susanne; Åkerfeldt, Anna; Mannila, Linda; Parnes, Peter – Journal of Digital Learning in Teacher Education, 2018
For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and…
Descriptors: Design, Programming, Teacher Education Programs, Instructional Design
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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
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Kim, Yanghee; Baylor, Amy L. – International Journal of Artificial Intelligence in Education, 2016
In this paper we review the contribution of our original work titled "Simulating Instructional Roles Through Pedagogical Agents" published in the "International Journal of Artificial Intelligence and Education" (Baylor and Kim in "Computers and Human Behavior," 25(2), 450-457, 2005). Our original work operationalized…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Computer Interfaces, Instructional Design
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Aravind, Vasudeva Rao; McConnell, Marcella Kay – World Journal on Educational Technology: Current Issues, 2018
Educating our future citizens in science and engineering is vitally important to ensure future advancement. Presently, in the light of environmental sustainability, it is critical that students learn concepts relating to energy, its consumption and future demands. In this article, we harness the state of the educational technology, namely…
Descriptors: Intelligent Tutoring Systems, Science Instruction, Energy, Instructional Design
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
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Park, Hyungjoo; Song, Hae-Deok – Educational Technology & Society, 2015
Given that a user interface interacts with users, a critical factor to be considered in improving the usability of an e-learning user interface is user-friendliness. Affordances enable users to more easily approach and engage in learning tasks because they strengthen positive, activating emotions. However, most studies on affordances limit…
Descriptors: Foreign Countries, Electronic Learning, Usability, Computer Interfaces
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Tosho, Abdulrauf; Mutalib, Ariffin Abdul; Abdul-Salam, Sobihatun Nur – International Journal of Distance Education Technologies, 2016
This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of…
Descriptors: Computer Interfaces, Courseware, Distance Education, Electronic Learning
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Chang, Maiga, Ed.; Li, Yanyan, Ed. – Lecture Notes in Educational Technology, 2015
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology…
Descriptors: Technology Uses in Education, Electronic Learning, Learning Analytics, Computer Simulation
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Martinez-Maldonado, Roberto; Shum, Simon Buckingham; Schneider, Bertrand; Charleer, Sven; Klerkx, Joris; Duval, Erik – Journal of Learning Analytics, 2017
The continuous advancement of natural user interfaces (NUIs) allows for the development of novel and creative ways to support collocated collaborative work in a wide range of areas, including teaching and learning. The use of NUIs, such as those based on interactive multi-touch surfaces and tangible user interfaces (TUIs), can offer unique…
Descriptors: Computer Interfaces, Computer System Design, Visualization, Technology Uses in Education
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Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
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Philip, Robyn – Australasian Journal of Educational Technology, 2018
Bridging the gap between theory and practice in higher education continues to be problematic for educators. One potential means of addressing this problem and moving practice forward is to articulate and share learning designs created from the work of exemplary practitioners. This study offers a new representation of learning design which…
Descriptors: Creativity, Creative Thinking, Higher Education, Theory Practice Relationship
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Bower, Matt – Journal of Interactive Media in Education, 2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on preemptive learning design thinking. Based on a…
Descriptors: Electronic Learning, Instructional Design, Videoconferencing, Teleconferencing
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Andrew S. Gibbons; A. F. O'Neal – International Journal of Designs for Learning, 2014
In 1971 the National Science Foundation contracted with the MITRE Corporation (MIT Research Corporation) for the production of an experimental system to test the computer-assisted delivery of information and instruction to homes: the TICCIT system--an acronym for "Time-shared, Interactive, Computer-Controlled Information/Instructional…
Descriptors: Computer Assisted Instruction, Educational Television, Home Programs, Instructional Design
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Perry, Gabriela Trindade; Schnaid, Fernando – Computers & Education, 2012
The design of educational software interfaces is a complex task, given its high domain dependency and multidisciplinary nature. It requires that teachers' knowledge and pedagogical beliefs be incorporated into the interface, posing a challenge to both teachers and designers, as they have to act as partners from the earliest phases of the process,…
Descriptors: Instructional Design, Computer Software, Case Studies, Computer Interfaces
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