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Chen, Li-Ting; Liu, Leping – International Journal of Technology in Teaching and Learning, 2018
There are only a handful of studies focused on assessing online teaching. Yet, the uniqueness of online course environment provides instructors more opportunities to conduct self-assessment of their own teaching than the traditional face-to-face classroom. In this paper, we demonstrate two types of self-assessment through two cases that online…
Descriptors: Course Content, Instructional Design, Online Courses, Self Evaluation (Individuals)
He, Mu – ProQuest LLC, 2018
The growth and wide use of the mobile app not only brought significant changes in our social and economic life but also provided promising opportunities in the field of education. The importance of the educational app has been recognized, as is seen by the efforts of educators and app developers in exploring its potential in the field of teaching…
Descriptors: Chinese, Computer Software, Computer Assisted Instruction, Independent Study
Pearson, 2018
Pearson sought to explore whether the use of MyLab Math for Developmental Math, a teaching and learning platform predominantly used in higher education by students who need remediation on foundational math skills, is related to students' course grades and likelihood of passing the course. This Research Report presents findings from two research…
Descriptors: Mathematics Instruction, Teaching Methods, Remedial Instruction, College Students
Alario-Hoyos, Carlos; Bote-Lorenzo, Miguel L.; Gomez-Sanchez, Eduardo; Asensio-Perez, Juan I.; Vega-Gorgojo, Guillermo; Ruiz-Calleja, Adolfo – Computers & Education, 2013
The integration of external tools in Virtual Learning Environments (VLEs) aims at enriching the learning activities that educational practitioners may design and enact. This paper presents GLUE!, an architecture that enables the lightweight integration of multiple existing external tools in multiple existing VLEs. GLUE! fosters this integration by…
Descriptors: Computer Software Evaluation, Cooperative Learning, Instructional Materials, Material Development
Mehta, Rohit; Aguilera, Earl – International Journal of Information and Learning Technology, 2020
Purpose: In this paper, the authors draw on theories of critical pedagogy to interrogate recent trends in online education scholarship, calling for more humanizing pedagogies. By using vignettes from their own teaching experiences, the paper illustrates tensions between autonomous and ideological visions of humanizing approaches, particularly how…
Descriptors: Online Courses, Teaching Methods, Learning Processes, Vignettes
Williams, David D.; South, Joseph B.; Yanchar, Stephen C.; Wilson, Brent G.; Allen, Stephanie – Educational Technology Research and Development, 2011
This study employed a qualitative research design to investigate how instructional designers use evaluation in everyday design practice. While past research has examined how designers spend their time, how they generally make decisions, and expert-novice differences, little attention has been paid to use of context, input, process, or product…
Descriptors: Instructional Design, Computer Software, Computer Software Evaluation, Qualitative Research
Mangano, Nicolas Francisco – ProQuest LLC, 2013
When developers are faced with a design challenge, they often turn to the whiteboard. This is typical during the conceptual stages of software design, when no code is in existence yet. It may also happen when a significant code base has already been developed, for instance, to plan new functionality or discuss optimizing a key component. While…
Descriptors: Computer Software, Visual Aids, Educational Equipment, Instructional Design
Banire, Bilikis; Jomhari, Nazean; Ahmad, Rodina – Journal of Autism and Developmental Disorders, 2015
The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. In this study, we proposed a Visual Hybrid…
Descriptors: Autism, Children, Visual Learning, Instructional Design
Leeder, Chris; Shah, Chirag – Information Research: An International Electronic Journal, 2016
Introduction: While group work that takes place in education contexts has been studied by researchers, student collaborative research behaviour has received less attention. This empirical case study examined the strategies that students use and the obstacles they encounter while working in collaborative information seeking contexts on an in-class…
Descriptors: Information Seeking, Questionnaires, Student Attitudes, Cooperative Learning
Ryan, Qing X.; Frodermann, Evan; Heller, Kenneth; Hsu, Leonardo; Mason, Andrew – Physical Review Physics Education Research, 2016
The combination of modern computing power, the interactivity of web applications, and the flexibility of object-oriented programming may finally be sufficient to create computer coaches that can help students develop metacognitive problem-solving skills, an important competence in our rapidly changing technological society. However, no matter how…
Descriptors: Problem Solving, Coaching (Performance), Introductory Courses, Physics
Collazos, César A.; Padilla-Zea, Natalia; Pozzi, Francesca; Guerrero, Luis A.; Gutierrez, Francisco L. – Technology, Pedagogy and Education, 2014
A number of researchers argue that cooperative learning can promote greater productivity and more caring, supportive and committed relationships between students, active learning, critical thinking, the achievement of long-term learning objectives, conceptual understanding, long-term retention of information and high levels of student…
Descriptors: Cooperative Learning, Computer Uses in Education, Instructional Design, Group Activities
Cakiroglu, Unal; Ozturk, Mucahit – Turkish Online Journal of Distance Education, 2014
Distance Education is a kind of teaching in which a variety of teaching activities and the communication between students are achieved through peculiarly prepared contents and environments at a certain station in the cases when there is no possibility to conduct in-class activities. One of the most significant constraints of distance education…
Descriptors: Material Development, Distance Education, Instructional Design, Theories
Tu, Jui-Che; Chiang, Yu-Hsien – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The research is now an instructor in the department of animation in a college, discovering that students can not pay attention to their study and lack of motivation to learn. Therefore, the research motivation is how to restore students' learning motivation and have them plunge into course learning. The study aimed to develop "design strategy…
Descriptors: Animation, Computer Software, Learning Motivation, Student Motivation
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies

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