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Nelson, Erik – International Journal on E-Learning, 2010
Problem-based learning, or PBL, is a student-centered instructional approach that is derived from constructivist epistemology. It is based upon ill-structured real-world problems with the goal of strengthening and developing critical thinking and problem-solving skills in learners. Initially utilized in medical schools to strengthen diagnostic…
Descriptors: Problem Based Learning, Teaching Methods, Asynchronous Communication, Curriculum Implementation
Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Wilson, Jay R.; Schwier, Richard A. – Canadian Journal of Learning and Technology, 2009
Authentic learning is touted as a powerful learning approach, particularly in the context of problem-based learning (Savery, 2006). Teaching and learning in the area of instructional design appears to offer a strong fit between the tenets of authentic learning and the practice of instructional design. This paper details the efforts to broaden and…
Descriptors: Instructional Design, Problem Based Learning, Service Learning, Social Change
Hernandez-Leo, Davinia; Romeo, Lauren; Carralero, Miguel A.; Chacon, Jonathan; Carrio, Mar; Moreno, Pau; Blat, Josep – Computers & Education, 2011
Two important challenges that teachers are currently facing are the sharing and the collaborative authoring of their learning design solutions, such as didactical units and learning materials. On the one hand, there are tools that can be used for the creation of design solutions and only some of them facilitate the co-edition. However, they do not…
Descriptors: Problem Based Learning, Biology, Educational Resources, Teaching Methods
Koszalka, Tiffany A.; Wu, Yiyan – Quarterly Review of Distance Education, 2010
Changes in engineering practices have spawned changes in engineering education and prompted the use of distributed learning environments. A distributed collaborative engineering design (CED) course was designed to engage engineering students in learning about and solving engineering design problems. The CED incorporated an advanced interactive…
Descriptors: Engineering Education, Instructional Design, Design, Science Course Improvement Projects
Williamson, Jonathan; Gregory, Alison S. – Journal of Political Science Education, 2010
Problem-based learning (PBL) is a student-centered learning model used heavily in the natural sciences. By supplying students with contextualized problems and stopping short of handing them the tools to solve the problems, instructors take on the role of facilitator rather than expert. Use of PBL in political science, and more generally the social…
Descriptors: Introductory Courses, Political Science, Problem Based Learning, Teaching Methods
Sharon Rich; John McLaughlin – Education Canada, 2009
Education provides the basic knowledge and skill sets that enable individuals to gain employment. In today's world of increasing globalization, there is a need for skilled workers who can move quickly and easily across national borders. Globalization is real and important. It drives economic change, but its influence goes far beyond economics. As…
Descriptors: Global Approach, Problem Solving, Educational Policy, Foreign Countries
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Tsai, Chia-Wen; Lee, Tsang-Hsiung – International Journal of Distance Education Technologies, 2012
Vocational education in Taiwan is highly competitive in that it must attract sufficient student enrollment in the environment with a rapidly increasing number of schools. Many students in this context tend to have lower levels of academic achievement, and do not adequately get involved in their schoolwork. Under such constraints but moving toward…
Descriptors: Foreign Countries, Electronic Learning, Blended Learning, Problem Based Learning
Garcia-Robles, R.; Diaz-del-Rio, F.; Vicente-Diaz, S.; Linares-Barranco, A. – IEEE Transactions on Education, 2009
Problem-based learning (PBL) has proved to be a highly successful pedagogical model in many fields, although it is not that common in computer engineering. PBL goes beyond the typical teaching methodology by promoting student interaction. This paper presents a PBL trial applied to a course in a computer engineering degree at the University of…
Descriptors: Instructional Design, Problem Based Learning, Electronic Learning, Computers
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games
Budinski, Natalija; Takaci, Djurdjica – International Journal for Technology in Mathematics Education, 2011
This paper proposes modelling based learning as a tool for learning and teaching mathematics. The example of modelling real world problems leading to the exponential function as the solution of differential equations is described, as well as the observations about students' activities during the process. The students were acquainted with the…
Descriptors: Foreign Countries, World Problems, Mathematics Instruction, Problem Solving
Walker, Andrew; Recker, Mimi; Ye, Lei; Robertshaw, M. Brooke; Sellers, Linda; Leary, Heather – Educational Technology Research and Development, 2012
This article presents a quasi-experimental study comparing the impact of two technology-related teacher professional development (TTPD) designs, aimed at helping junior high school science and mathematics teachers design online activities using the rapidly growing set of online learning resources available on the Internet. The first TTPD design…
Descriptors: Class Activities, Learning Activities, Problem Based Learning, Program Effectiveness
McLinden, Mike; McCall, Steve; Hinton, Danielle; Weston, Annette – Journal of Visual Impairment & Blindness, 2010
This article reports on the development of online problem-based learning case scenarios for use in a distance education program for teachers of students with visual impairments in the United Kingdom. Following participation in two case scenarios, a cohort of teachers provided feedback. This feedback was analyzed in relation to the relevant…
Descriptors: Feedback (Response), Visual Impairments, Distance Education, Problem Based Learning

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