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Kalthoff, Herbert; Wiesemann, Jutta; Lange, Jochen; Roehl, Tobias – Pedagogy, Culture and Society, 2020
For the everyday education of students in schools, objects are made available to teachers that illustrate subject matter and make it comprehensible. These objects are created to make something visible, so that it can be presented, worked on, and understood. This article starts from the assumption that didactic objects are not neutral media: In the…
Descriptors: Educational Theories, Teaching Methods, Epistemology, Corporations
Boloudakis, Michail; Retalis, Symeon; Psaromiligkos, Yannis – British Journal of Educational Technology, 2018
Numerous research publications have mentioned the need to prepare teachers to design and enact technologically enhanced learning experiences for students, thus increasing their academic performance and their engagement when learning. This paper addresses the crucial issue of how to train pre-service and novice teachers effectively to become good…
Descriptors: Beginning Teachers, Training, Instructional Design, Integrated Learning Systems
Andreas Gegenfurtner, Editor; Ingo Kollar, Editor – New Perspectives on Learning and Instruction, 2024
Bringing together the research of leading international scholars in the field of digital learning, "Designing Effective Digital Learning Environments" discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational…
Descriptors: Instructional Design, Best Practices, Information Technology, Technology Integration
Ningsih, Luthfi Rahayu; Miarsyah, Mieke; Rusdi, R. – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
The meaningful learning of respiratory system will be enacted by students through the utilization of problem-based learning interactive media. This study aimed to develop problem-based interactive learning media on respiratory system material. This Research and Development (R&D) was conducted based on Borg and Gall with ten stages, namely: 1)…
Descriptors: Science Instruction, Problem Based Learning, Teaching Methods, Physiology
Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
Radovic, Slaviša; Maric, Miroslav; Passey, Don – Education and Information Technologies, 2019
This paper reports how an information and communications technology (ICT) system can support greater connection across and outcomes from home and school mathematics learning practices for 11-to-14-year-old pupils. The article details: (1) the purpose, background and theoretical basis of the study; (2) the design approach, including features,…
Descriptors: Mathematics Instruction, Teaching Methods, Information Technology, Computer Software
Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
Pratsri, Sajeewan; Nilsook, Prachyanun – Higher Education Studies, 2020
According to a continuously increasing amount of information in all aspects whether the sources are retrieved from an internal or external organization, a platform should be provided for the automation of whole processes in the collection, storage, and processing of Big Data. The tool for creating Big Data is a Big Data challenge. Furthermore, the…
Descriptors: Data Analysis, Higher Education, Information Systems, Data Collection
Chan, Kan Kan – Early Childhood Education Journal, 2020
Tangible objects are devices that connect physical objects and digital worlds through tangible user interfaces. With the availability of tangible objects in the market, teacher education courses should be updated to provide opportunities for pre-service teachers to engage in digital environments; by these means, they can make more informed…
Descriptors: Early Childhood Education, Preservice Teachers, Content Analysis, Student Attitudes
Zhang, Ruofei; Zou, Di; Xie, Haoran – Computer Assisted Language Learning, 2022
Spaced repetition has been widely implemented and examined in mobile-assisted word learning as an important learning strategy. However, the nature of spaced repetition by commercial word-learning apps and the factors leading to the favoured mobile-assisted spaced repetition have yet to be investigated in authentic contexts. In this study, we coded…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Laurillard, Diana; Kennedy, Eileen; Charlton, Patricia; Wild, Joanna; Dimakopoulos, Dionisis – British Journal of Educational Technology, 2018
This paper reports on an iterative design-based research project to develop an online design tool (the Learning Designer) to support "teachers as designers." The aim is to evaluate the potential of the tool to develop and support a knowledge-building teaching professional community. The Learning Designer was embedded and evaluated…
Descriptors: Technology Uses in Education, Instructional Design, Online Courses, Computer Software
Ekaterina Tabenkina – ProQuest LLC, 2023
The present project is a research-based and practice-tested online synchronous curriculum for English language learners with the Russian language mother tongue. The curriculum's theoretical component is grounded in Vygotsky's, Leont'ev', and Engestrom's "Cultural Historical Activity Theory" as well as in scholarly papers on the influence…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Dina Foster; Caitlin McLemore; Brandon Olszewski; Ali Chaudhry; Ekaterina Cooper; Laurie Forcier; Rose Luckin – UK Department for Education, 2023
A rapid, exploratory review to establish a shared understanding of what constitutes good quality EdTech and implementation. The review: (1) examined existing frameworks and standards; and (2) identified the characteristics, quality components, essential conditions and evaluation criteria for the design and implementation of EdTech. The report…
Descriptors: Standards, Educational Technology, Guidelines, Evidence Based Practice
Holly, Michael; Pirker, Johanna; Resch, Sebastian; Brettschuh, Sandra; Gütl, Christian – Educational Technology & Society, 2021
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theoretical knowledge and formulas alone are frequently not sufficient to understand complex phenomena. Simulations are a valuable tool to support the conceptual understanding by visualizing invisible processes. The constant interaction with the learning…
Descriptors: Instructional Design, STEM Education, Computer Simulation, Visualization

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