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Duke, Roger; Graham, Alan – Mathematics Teaching Incorporating Micromath, 2007
In this article, the authors describe how a Java applet can help to build learners' intuitions about basic ideas of algebra. "Matchbox Algebra" is a Java applet the authors have designed to enable learners to grasp a key idea in learning algebra: that the letter "x" may be thought of as representing an as-yet-unknown number. They describe the…
Descriptors: Algebra, Mathematics Instruction, Mathematical Formulas, Mathematical Models
Peer reviewedGallini, Joan K. – Journal of Educational Technology Systems, 1985
An instructional strategy is constructed and implemented to develop a BASIC computer program for rule learning. The strategy identifies conditions of the instructional sequence including introduction to familiar vocabulary, designing an advance organizer, presenting the defining rule, providing examples, and learner generation cues. Advantages to…
Descriptors: Computer Assisted Instruction, Courseware, Instructional Design, Literature Reviews
Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
Looi, C. -K.; Lim, K. -S. – Journal of Computer Assisted Learning, 2009
In the Singapore primary school Mathematics curriculum, students are taught the model method that uses bar diagrams to visualize the problem structure in a given word problem. When these students progress to secondary school, they learn the algebraic way of solving word problems. Studies (e.g. Ng et al.) have shown that poor bridging of students…
Descriptors: Mathematics Curriculum, Intervention, Computer Software, Foreign Countries
Taber, Nancy – Simulation & Gaming, 2008
This article is based on an innovative research project with academics, software developers, and organizational pilot sites to design and develop elearning software for an emergency response simulation with supporting collaborative tools. In particular, this article focuses on the research that the author has conducted to provide the theoretical…
Descriptors: Emergency Programs, Educational Technology, Electronic Learning, Emergency Medical Technicians
Hutchins, Holly M.; Hutchison, Dennis – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to review cross-disciplinary research on e-learning from workplace learning, educational technology, and instructional communication disciplines to identify relevant e-learning design principles. It aims to use these principles to propose an e-learning model that can guide the design of instructionally sound,…
Descriptors: Instructional Design, Courseware, Literature Reviews, Inferences
Power, Michael – International Journal for Academic Development, 2008
Online learning is expanding rapidly today in many Canadian universities. Fuelled by Canada's unprecedented broadband access, online teaching is creating new challenges for faculty and new responsibilities for educational developers. Although there is adequate literature with regard to faculty thinking about course planning in general, there are…
Descriptors: Feedback (Response), Instructional Design, Online Courses, Foreign Countries
De Giusti, Marisa Raquel; Lira, Ariel Jorge; Villarreal, Gonzalo Lujan – European Journal of Engineering Education, 2008
Simulation is the process of executing a model that describes a system with enough detail; this model has its entities, an internal state, some input and output variables and a list of processes bound to these variables. Teaching a simulation language such as general purpose simulation system (GPSS) is always a challenge, because of the way it…
Descriptors: Programming Languages, Simulation, Computer Simulation, Computer System Design
Peer reviewedYang, Chia-Shing; And Others – Educational Technology Research and Development, 1995
Proposes an instructional design model for the production of courseware and combines this model with software engineering principles to specify project management responsibilities and procedures. Describes the roles of team members involved in the project and offers a project template to manage production activities to ensure that end products…
Descriptors: Computer Software Development, Courseware, Educational Technology, Instructional Design
Peer reviewedKoper, E. J. R. – Journal of Computer Assisted Learning, 1998
Discussion of the development of educational software focuses on a project at the Dutch Open University to develop a pedagogical design specification method for educational software that is not bound to specific instructional design principles or learning theories. "SHOC-TOOL" is described as a supporting tool for use with interactive…
Descriptors: Computer Software Development, Courseware, Foreign Countries, Instructional Design
Ounaies, Houda Zouari; Jamoussi, Yassine; Ben Ghezala, Henda Hajjami – Themes in Science and Technology Education, 2008
Currently, e-learning systems are mainly web-based applications and tackle a wide range of users all over the world. Fitting learners' needs is considered as a key issue to guaranty the success of these systems. Many researches work on providing adaptive systems. Nevertheless, evaluation of the adaptivity is still in an exploratory phase.…
Descriptors: Media Adaptation, Instructional Design, Electronic Learning, Management Information Systems
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Hoon, Teoh Sian; Chong, Toh Seong; Binti Ngah, Nor Azilah – Educational Technology & Society, 2010
The main aim of this study is to integrate cooperative learning strategies, mastery learning and interactive multimedia to improve students' performance in Mathematics, specifically in the topic of matrices. It involved a quasi-experimental design with gain scores and time-on-task as dependent variables. The independent variables were three…
Descriptors: Educational Strategies, Mastery Learning, Cooperative Learning, Academic Ability
Tsai, Shu-Chiao – Computers & Education, 2010
This study reports on the development of ESP (English for Specific Purposes) multimedia courseware on oral presentations, and its integration into self-study learning and elective courses for students with different English proficiencies, as one solution to problems in ESP courses in Taiwan. The courseware design is based on Mayer's multimedia…
Descriptors: Elective Courses, International Trade, Computer Assisted Instruction, Courseware
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware

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