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Gomoli, Andrea; Hillenburg, Becky; Hmelo-Silver, Cindy E. – Interdisciplinary Journal of Problem-based Learning, 2020
Video and co-design can be powerful tools to enrich problem-based learning experiences. We explore how a teacher and researcher engaged in co-design of a PBL experience focused on human-centered robotics as well as the resulting design. They explored the question "How can we design a robot that serves a need in our local community?" We…
Descriptors: Problem Based Learning, Technology Uses in Education, Video Technology, Robotics
van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
Davidsen, Jacob; Larsen, Dorthe Vinther; Paulsen, Lucas; Rasmussen, Sten – Journal of Problem Based Learning in Higher Education, 2022
In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by…
Descriptors: Problem Based Learning, Medical Education, Teaching Methods, Comparative Analysis
Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory – Journal of Educational Computing Research, 2016
"Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…
Descriptors: Computer Science, Computer Science Education, High School Students, Instructional Design
Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
Hoffman, Ellen S. – Contemporary Issues in Education Research, 2014
The "flipped classroom" has gained in popularity as a new way to structure teaching in which lectures shift from in-class events to digitally-based homework, freeing up class time for practice exercises and discussion. However, critics note such a teaching strategy continues emphasis on the less effective techniques of the lecture as…
Descriptors: Video Technology, Homework, Teaching Methods, Educational Technology
Cavalli, G.; Hamerton, I.; Lygo-Baker, S. – Chemistry Education Research and Practice, 2015
Following collaboration between two chemistry lecturers and an academic developer an attempt was made to enhance the learning of students within a chemistry module through the adaptation of the delivery of content material. This paper reports a piece of practitioner led research which considered how effective the approach developed was upon the…
Descriptors: Chemistry, Science Instruction, Plastics, Interdisciplinary Approach
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Educational Technology, Technology Uses in Education, Migrant Education, Adult Education
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
McBride, Mark F. – Journal of Educational Technology Systems, 2012
The response to the countless forms of information delivery and creation has been the catalyst for the development of the new literacies that are being researched and implemented into teaching by educators around the world. This article will examine information literacy courses being taught at colleges and universities and how the courses…
Descriptors: Constructivism (Learning), Professional Associations, Research Libraries, Information Literacy
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
Hakkarainen, Paivi – Educational Technology Research and Development, 2009
This paper reports on a design-based research (DBR) process for designing, implementing, and refining a problem-based learning (PBL) course on educational digital video (DV) use and production at the University of Lapland's Faculty of Education. The study focuses on the students' learning processes and outcomes from the viewpoint of meaningful…
Descriptors: Problem Based Learning, Learning Processes, Foreign Countries, Teaching Methods
Choi, Hee Jun – Journal of Learning Design, 2007
The purpose of this study was to investigate college students' perceptions of learning and knowledge transfer in problem-based video instruction. To achieve this purpose, this study compared students' interview data of learning and knowledge transfer in problem-based video instruction (PBVI) that was produced for an undergraduate course of the…
Descriptors: College Students, Group Discussion, Student Attitudes, Special Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Visualization
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