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Davidson, Julie; Prahalad, Vishnu; Harwood, Andrew – Journal of Geography in Higher Education, 2021
There are increasing pressures within the higher education sector to incorporate digital pedagogies into teaching and learning, a trend amplified by recent extensive recourse to online delivery within the sector. This trend carries with it both opportunities and challenges in effectively fostering those graduate competences that a converging…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Experiential Learning
Hermann, Roberto Rivas; Bossle, Marilia Bonzanini; Amaral, Marcelo – Educational Action Research, 2022
In the context of enormous global challenges such as climate change, poverty, and the unequal distribution of wealth, sustainability education within higher education has gained momentum as a tool to train a new generation of change agents. Previous research has examined the relationship between sustainability education and entrepreneurship…
Descriptors: Climate, Sustainable Development, Environmental Education, Fuels
Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning

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