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Vann, Linda S. – International Journal of Teaching and Learning in Higher Education, 2017
Instructional designers are tasked with making instructional strategy decisions to facilitate achievement of learning outcomes as part of their professional responsibilities. While the instructional design process includes learner analysis, that analysis alone does not embody opportunities to assist instructional designers with demonstrations of…
Descriptors: Empathy, Phenomenology, Instructional Design, Educational Strategies
Khaled, Anne; Gulikers, Judith; Biemans, Harm; Mulder, Martin – British Educational Research Journal, 2015
Hands-on simulations are increasingly used in vocational oriented curricula to create meaningful, occupation-related learning experiences. However, more insight is required about precisely what characteristics in hands-on simulations enhance outcomes that students need for their future occupation, such as competencies. This study aims to examine…
Descriptors: Simulation, Hands on Science, Experiential Learning, Vocational Education
Kordaki, Maria; Papastergiou, Marina; Psomos, Panagiotis – Education and Information Technologies, 2016
The aim of this work was twofold. First, an empirical study was designed aimed at investigating the perceptions that entry-level non-computing majors--namely Physical Education and Sport Science (PESS) undergraduate students--hold about basic Computer Literacy (CL) issues. The participants were 90 first-year PESS students, and their perceptions…
Descriptors: Undergraduate Students, Student Attitudes, Computer Assisted Instruction, Educational Games
Pellas, Nikolaos – Interactive Learning Environments, 2017
The combination of Open Sim and Scratch4OS can be a worthwhile innovation for introductory programming courses, using a Community of Inquiry (CoI) model as a theoretical instructional design framework. This empirical study had a threefold purpose to present: (a) an instructional design framework for the beneficial formalization of a virtual…
Descriptors: Educational Indicators, Communities of Practice, Computer Simulation, High School Students
Pellas, Nikolaos; Boumpa, Anna – Journal of Educational Computing Research, 2016
A considerable interest in using three-dimensional multi-user virtual worlds for different educational disciplines has been widely observed. Despite the potential benefits of this technology, many questions still remain open, as far as the design of appropriate activities in well-defined instructional design frameworks and their effectiveness on…
Descriptors: Preservice Teachers, Language Teachers, Professional Continuing Education, Comparative Analysis
Mendes, Elise; Jordão de Carvalho, Claudinê; Gargiulo, Victor; da Mota Alves, João Bosco – International Journal on E-Learning, 2014
This article aims at reporting on the process of tutors training for the planning of distance education at the undergraduate Administration course at the Federal University of Uberlandia-Brazil. It describes a participatory research training of tutors in the use of concept mapping (CM) and concept mapping software to encourage individual…
Descriptors: Distance Education, Business Administration Education, Epistemology, Foreign Countries
Kyppö, Anna – Research-publishing.net, 2015
This paper offers insight into learning Slovak in an e-learning environment. The need to reach distance-learners of Slovak led to the implementation of a web-based course on Slovak language and culture in 2008-2010. The pedagogical basis of the course, called Virtual Slovak, is the socioconstructivist approach to teaching and learning, in which…
Descriptors: Foreign Countries, Slavic Languages, Second Language Learning, Electronic Learning
Neo, Mai; Neo, Tse-Kian – Design and Technology Education, 2013
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
Descriptors: Creativity, Foreign Countries, Constructivism (Learning), Higher Education
Campbell, Chris; Cameron, Leanne – Teaching English with Technology, 2011
Information and Communication Technologies (ICTs) for teaching and learning are continually changing and being replaced by the newest "must have" technologies, so how valuable are skills-based technology courses in the long-term to pre-service teachers? While pre-service teachers need to be competent and confident users of technology…
Descriptors: Instructional Design, Learning Activities, Management Systems, Information Technology
Szili, Gertrude; Sobels, Jonathan – Journal of Geography in Higher Education, 2011
The dynamism of Environmental Management in the 21st century has predicted the need for students to emerge from tertiary programmes with a set of skills that are functional and more widely applicable in the contemporary workplace. To foster the development of such tools and skill sets, there has been an increasing trend amongst teaching…
Descriptors: Feedback (Response), Constructivism (Learning), Instructional Design, Course Evaluation
Gazi, Zehra A. – Turkish Online Journal of Educational Technology - TOJET, 2011
This research aims to reveal the validation of 86-items in order to develop a scale for evaluating constructivist approach integrated online courses in higher education practices. The main aim of this research process is to reveal a scale to further evaluate whether the online education practices in higher education have the notions of…
Descriptors: Foreign Countries, Expertise, Constructivism (Learning), Factor Analysis
Mysirlaki, Sofia; Paraskeva, Fotini – Electronic Journal of e-Learning, 2012
As our need for collaboration constantly grows, new tools have emerged to connect us in social networks, supporting the development of online communities, such as online games and virtual worlds. MMOGs (Massively Multiplayer Online Games) and MMORPGs (Massively Multiplayer Online Role-Playing Games) are complex systems, in which players are…
Descriptors: Teaching Methods, Leadership, Educational Research, Leadership Training
Gijbels, David; Coertjens, Liesje; Vanthournout, Gert; Struyf, Elke; Van Petegem, Peter – Educational Studies, 2009
Inciting a deep approach to learning in students is difficult. The present research poses two questions: can a constructivist learning-assessment environment change students' approaches towards a more deep approach? What effect does additional feedback have on the changes in learning approaches? Two cohorts of students completed questionnaires…
Descriptors: Feedback (Response), Constructivism (Learning), Instructional Design, Questionnaires
Baudin, Veronique; Villemur, Thierry – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to present two classes of distance learning experiments, with feedbacks. The experiments are based on constructivism theory. Design/methodology/approach: The paper adopts an experimental approach. Experiments are made with students. The assessments come from an analysis of questionnaires. Findings: The results…
Descriptors: Constructivism (Learning), Learning Processes, Educational Experiments, Questionnaires
DeGennaro, Donna – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2010
The integration of technology into preservice teacher education continues to be emphasized as important. The hope is that if future teachers obtain technology skills they will design meaningful technology-mediated learning experiences for their students. However, gaining technology skills alone does not ensure the ability to envision and employ…
Descriptors: Preservice Teacher Education, Constructivism (Learning), Preservice Teachers, Educational Psychology
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