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Showing 1 to 15 of 40 results Save | Export
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Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
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den Hertog, Ria; Boshuizen, Henny P. A. – Vocations and Learning, 2022
Since decades, nursing education struggles with a persistent gap between the theoretical knowledge offered in the study program and its application in professional practice. To bridge this gap competence-based curricula were developed with instructional designs as authentic learning contexts and self-directed learning. In this project we explored…
Descriptors: Nursing Education, Education Work Relationship, Theory Practice Relationship, Competency Based Education
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Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
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Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
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Chen, Rosa Huiju – Education Sciences, 2021
This paper illustrates the efficiency of implementing an inquiry-based teaching and learning module on the development of workplace communication competence and collaborative mindset in a college-level English as a Foreign Language context. In particular, the study highlights the 5E constructivist approach as the pedagogical foundation and…
Descriptors: Communication Skills, Interpersonal Competence, Problem Solving, Cooperation
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Asunda, Paul A.; Mativo, John – Technology and Engineering Teacher, 2017
Part One of this article ("Technology and Engineering Teacher," 75(4), December/January, 2016) presented a process that science, math, engineering, and technology teachers could use to collaborate and design integrated STEM courses. A conceptual framework was discussed that could provide a premise that educators interested in delivery of…
Descriptors: STEM Education, Technology Education, Teaching Methods, Common Core State Standards
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Asunda, Paul A.; Mativo, John – Technology and Engineering Teacher, 2016
In this first of a two-part series, the authors report that STEM is still mostly science and mathematics, taught separately with little or no attention to technology and engineering. Where connections do get made to technology and engineering, too often they happen through several disconnected projects that lack coherence in content standards and…
Descriptors: STEM Education, Technology Education, Teaching Methods, Common Core State Standards
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Firn, Jennifer – Journal of University Teaching and Learning Practice, 2015
Biology is the most rapidly evolving scientific field of the 21st century. Biology graduates must be able to integrate concepts and collaborate outside their discipline to solve the most pressing questions of our time, e.g. world hunger, malnutrition, climate change, infectious disease and biosecurity. University educators are attempting to…
Descriptors: Foreign Countries, College Faculty, College Graduates, Undergraduate Students
Gube, Maren; Shore, Bruce M. – Online Submission, 2018
From the 1990s until 2017 the High Ability and Inquiry Research Group (HAIR) at McGill University in Montreal, received C$1.3M in research funds from Canadian, Quebec, and US agencies to support its research and graduate training in education and educational psychology. Their research encompassed two principal areas, Inquiry in Education and…
Descriptors: Foreign Countries, Educational Research, Educational Objectives, Academic Ability
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Porcaro, David S. – Technology, Pedagogy and Education, 2014
While collaborative problem-solving has been suggested as a solution for linking classroom learning with workforce skills, it is still not entirely clear how personal, institutional, and national factors work together to influence student and teacher acceptance of this pedagogical strategy. Oman provides an appropriate case for exploring this…
Descriptors: Foreign Countries, Educational Change, Cooperative Learning, Problem Solving
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Doering, Aaron; Henrickson, Jeni – Journal of Technology and Teacher Education, 2015
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Descriptors: Creativity, Inquiry, Independent Study, Informal Education
Romero, Liz; Orzechowski, Agnes; Rahatka, Ola – Educational Technology, 2014
The availability of technological tools is promoting a shift toward more student-centered online instruction. This article describes the implementation of a Problem-Based Learning (PBL) model and the technological tools used to meet the expectations of the model as well as the needs of the students. The end product is a hybrid course with eight…
Descriptors: Problem Solving, Thinking Skills, Critical Thinking, Skill Development
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Neo, Mai; Neo, Tse-Kian – Design and Technology Education, 2013
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
Descriptors: Creativity, Foreign Countries, Constructivism (Learning), Higher Education
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
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Amory, Alan – Educational Technology & Society, 2010
This article examined, through a Cultural Historical Activity Theory lens, how immersive- or pervasive environments and pedagogical agents could more easily support social collaboration as foundation of contemporary learning theory. It is argued that the fundamentalism-liberationism contradiction (learn "from" versus learn "with" technology) is no…
Descriptors: Learning Theories, Instructional Design, Educational Technology, Social Networks
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