Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Animation | 4 |
| Instructional Design | 4 |
| Pilot Projects | 4 |
| Educational Games | 3 |
| Computer Games | 2 |
| Computer Software | 2 |
| Educational Technology | 2 |
| Foreign Countries | 2 |
| Instructional Effectiveness | 2 |
| Pretests Posttests | 2 |
| College Instruction | 1 |
| More ▼ | |
Source
| Computers & Education | 1 |
| International Journal on… | 1 |
| Simulation & Gaming | 1 |
| Technology, Knowledge and… | 1 |
Author
| Armstrong, Amanda | 1 |
| Brodahl, Cornelia | 1 |
| Calza, R. E. | 1 |
| Chamberlin, Barbara | 1 |
| Luealamai, Sutha | 1 |
| Meade, J. T. | 1 |
| Oftedahl, Heidi | 1 |
| Panijpan, Bhinyo | 1 |
| Trujillo, Karen | 1 |
| Wiburg, Karin | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
| Secondary Education | 2 |
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
| China | 1 |
| New Mexico | 1 |
| Norway | 1 |
| Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Trujillo, Karen; Chamberlin, Barbara; Wiburg, Karin; Armstrong, Amanda – Technology, Knowledge and Learning, 2016
This article captures the evolution of research goals and methodologies used to assess the effectiveness and impact of a set of mathematical educational games and animations for middle-school aged students. The researchers initially proposed using a mixed model research design of formative and summative measures, such as user-testing,…
Descriptors: Educational Games, Evaluation Methods, Instructional Effectiveness, Mathematics Instruction
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Brodahl, Cornelia; Oftedahl, Heidi – International Journal on E-Learning, 2012
This study investigated outsourcing of the development of visual, animated and interactive learning objects for mathematics education by a Norwegian university to software vendors in China. It sought to understand the challenges in this outsourcing engagement and competences needed to meet the challenges. The authors tested outsourcing strategies…
Descriptors: Foreign Countries, Systems Development, Multimedia Instruction, Computer Games
Peer reviewedCalza, R. E.; Meade, J. T. – Computers & Education, 1998
The GenTechnique project at Washington State University uses a networked learning environment for molecular genetics learning. The project is developing courseware featuring animation, hyper-link controls, and interactive self-assessment exercises focusing on fundamental concepts. The first pilot course featured a Web-based module on DNA…
Descriptors: Animation, Computer Software, Computer Uses in Education, Courseware

Direct link
