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Sancar-Tokmak, Hatice; Dogusoy, Berrin – Interactive Learning Environments, 2023
This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem…
Descriptors: Novices, Instructional Design, Computer Games, Problem Solving
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van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
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Sbaraglia, Marco; Lodi, Michael; Martini, Simone – Informatics in Education, 2021
Introductory programming courses (CS1) are difficult for novices. Inspired by "Problem solving followed by instruction" and "Productive Failure" approaches, we define an original "necessity-driven" learning design. Students are put in an apparently well-known situation, but this time they miss an essential ingredient…
Descriptors: Programming, Introductory Courses, Computer Science Education, Programming Languages
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Schwarts, Gil; Stevens, Irma E.; Herbst, Patricio; Brown, Amanda – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
In this paper we examine how facilitators' prior experiences as mathematics teachers frame their work when facilitating a practice-based professional development (PD) for the first time. We focus on the experiences of a novice facilitator of StoryCircles, a professional learning process in which teachers collectively script and visualize a…
Descriptors: Faculty Development, Mathematics Instruction, Teaching Methods, Facilitators (Individuals)
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Edwards, Richard – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
In highlighting the importance of problem-based learning in the development of 21st century skills, (Yun Jo) An (2013) identified the challenges faced by novice teachers in its implementation and suggested strategies to support them. This commentary explores two aspects mentioned in the article, assessment and the role of collaboration, and argues…
Descriptors: Blended Learning, Problem Based Learning, Novices, Program Implementation
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An, Yun-Jo – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2013
Designing problem-based learning (PBL), especially blended PBL, is very different from designing traditional teacher-centered instruction and requires a new set of knowledge, skills, and attitudes. To be successful, teachers must step out of their comfort zone, adopt new roles and responsibilities, and develop new knowledge and skills required in…
Descriptors: Blended Learning, Problem Based Learning, Instructional Design, Teacher Education
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Uysal, Murat Pasa – Contemporary Educational Technology, 2014
The introductory computer programming (CP) course has been taught for three decades in the faculty. Besides pursuing CP technology, one major goal has been enhancing learners' problem-solving (PS) skills. However, the current situation has implied that this might not be the case. Therefore, a research was conducted to investigate the effects of a…
Descriptors: Introductory Courses, Programming, Problem Solving, Skill Development
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Fadde, Peter J. – Technology, Instruction, Cognition and Learning, 2009
This article introduces "expertise-based training" (XBT) as an instructional design theory that draws on the theories, findings, and methods of expertise research in order to create instructional strategies that can hasten the development of advanced learners into experts. The central tenants of XBT are: 1) Key cognitive sub-skills that…
Descriptors: Expertise, Training, Instructional Design, Skill Development
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers