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Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
Choe, Jeong V. – NCSSS Journal, 2015
I have developed a new teaching and learning model called AAAW, which stand for Analyze, Acquire, Apply and Write. This model grows from action research and unique experience in teaching a biochemistry course to high school students who are talented in math and science. In this model, students first "Analyze" lab data to generate…
Descriptors: High School Students, Secondary School Science, Science Instruction, Writing Instruction
Santally, Mohammad Issack; Rajabalee, Yousra; Cooshna-Naik, Dorothy – European Journal of Open, Distance and E-Learning, 2012
This paper discusses how modern technologies are changing the teacher-student-content relationships from the conception to the delivery of so-called "distance" education courses. The concept of Distance Education has greatly evolved in the digital era of 21st Century. With the widespread use and access to the Internet, exponential growth…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Internet
South, Joseph B.; Gabbitas, Bruce; Merrill, Paul F. – Interactive Learning Environments, 2008
In this paper we discuss how the Brigham Young University Technology Assisted Language Learning Group (BYU TALL Group) develops video-based dramatic narratives to increase the amount of context we provide to English as a second language (ESL) learners. First, we discuss the problem of decontextualization in education, the contextualism…
Descriptors: Case Studies, Educational Technology, Second Language Learning, Second Language Instruction
Peer reviewedCampbell-Bonar, Katy; Olson, Alton T. – Canadian Journal of Educational Communication, 1992
Examines paradigms in instructional design and the collaborative design process. Based on experiences in a collaborative videodisc design project, a model of instructional design as art is proposed as an alternative to the generic characteristics of a systems approach. Promotion of culture-building in an instructional design environment is also…
Descriptors: Acculturation, Cooperation, Cultural Activities, Educational Technology
Bijlstra, Jim P.; Jelsma, Otto – Programmed Learning and Educational Technology, 1988
Discusses how interactive video can be used as a training tool for process operators. Highlights include instructional features of interactive video, random access and branching capabilities, examples of training for operators of automated processes, simulation and interactive video, designing interactive video programs, and suggestions for…
Descriptors: Branching, Computer Assisted Instruction, Computer Simulation, Instructional Design
Hooper, Simon; Hannafin, Michael J. – Educational Technology, 1988
Guidelines presented for the design of instruction using interactive technologies are based on theory and research in learning, instruction, and/or media development. Also explained is a meta-model, ROPES, which highlights retrieval of information, orienting activities, presentation, encoding in the cognitive structure, and the sequencing of…
Descriptors: Encoding (Psychology), Guidelines, Information Retrieval, Instructional Design
Reigeluth, Charles M.; Garfield, Joanne M. – 1980
Arguing that the systematic application of knowledge about instruction to videodisc technology is essential if the full potential of this medium is to be realized, this paper begins by discussing the need for intelligent videodisc technology in our educational system. A brief review of the state of the art in intelligent videodisc systems, which…
Descriptors: Computer Assisted Instruction, Courseware, Instructional Design, Interactive Video
Designing a Visual Factors-Based Screen Display Interface: The New Role of the Graphic Technologist.
Faiola, Tony; DeBloois, Michael L. – Educational Technology, 1988
Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…
Descriptors: Branching, Color, Courseware, Design Requirements
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Allen, Brockenbrough S. – Journal of Computer-Based Instruction, 1986
Defines interactivation; outlines a theoretical framework based on Merrill's Component Display Theory for systematic analysis of instructional strategies contained in conventional films and videotapes; and explores how computer-based interactive video systems can be used to improve strategies contained in conventional films and tapes through…
Descriptors: Definitions, Films, Instructional Design, Instructional Effectiveness
Grabowski, Barbara; Pearson, Robert – 1988
This paper describes the development of a conceptual framework for conducting research using computer based interactive video and a generic disc as research tools. It is argued that computer based interactive video represents the beginnings of a truly computer based learning system. An altered version of the 1984 Grabowski and Whitney conceptual…
Descriptors: Cognitive Style, Computer Assisted Instruction, Field Dependence Independence, Instructional Design
Wilson, Brent; Cole, Peggy – 1991
This discussion of the relationship between two related disciplines--cognitive psychology and instructional design (ID)--characterizes instructional design as a more applied discipline, which concerns itself more with prescriptions and models for designing instruction, while instructional psychologists conduct empirical research on learning and…
Descriptors: Classification, Cognitive Psychology, Comparative Analysis, Computer Assisted Instruction

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