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Philip, Robyn – Australasian Journal of Educational Technology, 2018
Bridging the gap between theory and practice in higher education continues to be problematic for educators. One potential means of addressing this problem and moving practice forward is to articulate and share learning designs created from the work of exemplary practitioners. This study offers a new representation of learning design which…
Descriptors: Creativity, Creative Thinking, Higher Education, Theory Practice Relationship
Osler, James Edward, II.; Wright, Mark Anthony – Journal of Educational Technology, 2015
The purpose of this research investigation was to look at the factors that lead to isolation, lack of student inspiration and motivation, lack of student engagement and lack of student retention in the asynchronous online learning environment. The study further delves into how the use of cognitive and neuroscience research can inform the design of…
Descriptors: Distance Education, Models, Meta Analysis, Instructional Innovation
Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Carle, Andrew Jacob – ProQuest LLC, 2012
I begin by introducing Virtual Design Apprenticeship (VDA), a learning model--built on a solid foundation of education principles and theories--that promotes learning of design skills via overlay design tools. In VDA, when an individual needs to learn a new design skill or paradigm she is provided accessible, concrete examples that have been…
Descriptors: Instructional Design, Visual Aids, Models, Novices
Wang, Jianfeng; Doll, William J.; Deng, Xiaodong; Park, Kihyun; Yang, Ma Ga – Computers & Education, 2013
This study explores whether learning management systems (LMSs) enable faculty course developers to use the reconfigurable characteristics of the software to implement the seven principles of effective teaching (Chickering & Gamson, 1987). If LMSs are to be considered pedagogically effective, these systems must help engage faculty in effective…
Descriptors: Integrated Learning Systems, Usability, College Faculty, Teacher Attitudes
Rupp, Andre A.; Levy, Roy; Dicerbo, Kristen E.; Sweet, Shauna J.; Crawford, Aaron V.; Calico, Tiago; Benson, Martin; Fay, Derek; Kunze, Katie L.; Mislevy, Robert J.; Behrens, John T. – Journal of Educational Data Mining, 2012
In this paper we describe the development and refinement of "evidence rules" and "measurement models" within the "evidence model" of the "evidence-centered design" (ECD) framework in the context of the "Packet Tracer" digital learning environment of the "Cisco Networking Academy." Using…
Descriptors: Computer Networks, Evidence Based Practice, Design, Instructional Design
Mangina, E.; Kilbride, J. – Computers & Education, 2008
User modeling has been found to enhance the effectiveness and/or usability of software systems through the representation of certain properties of a particular user. This paper presents the research and the results of the development of a user modeling system for the implementation of student models within e-learning environments, utilizing vector…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Interfaces, Models
Liang, Hai-Ning; Sedig, Kamran – Interactive Learning Environments, 2009
Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…
Descriptors: Computer Interfaces, Hypermedia, Models, Evaluation Methods
Blessing, Stephen B.; Gilbert, Stephen B.; Ourada, Stephen; Ritter, Steven – International Journal of Artificial Intelligence in Education, 2009
Intelligent Tutoring Systems (ITSs) that employ a model-tracing methodology have consistently shown their effectiveness. However, what evidently makes these tutors effective, the cognitive model embedded within them, has traditionally been difficult to create, requiring great expertise and time, both of which come at a cost. Furthermore, an…
Descriptors: Intelligent Tutoring Systems, Cognitive Processes, Models, Expertise

Metros, Susan E.; Hedberg, John G. – Quarterly Review of Distance Education, 2002
Examines the relationship between the graphical user interface (GUI) and the cognitive demands placed on the learner in eLearning (electronic learning) environments. Describes ways educators can design appropriate interfaces to facilitate meaningful interactions with educational content; and examines learner engagement and engagement theory using…
Descriptors: Cognitive Processes, Computer Interfaces, Educational Environment, Instructional Design
Moses, Oyelami Olufemi – Online Submission, 2008
More recent motivational research focuses on the identification of effective techniques for enhancing instructional design and meeting the needs of diverse student populations (Wlodkowski R. J., 1981). Learning-motivation researchers are applying some of the same theories and concepts found to be effective in industry to the development of…
Descriptors: Instructional Design, Educational Technology, Instructional Improvement, Models
Baghaei, Nilufar; Mitrovic, Antonija; Irwin, Warwick – International Journal of Computer-Supported Collaborative Learning, 2007
We present COLLECT-UML, a constraint-based intelligent tutoring system (ITS) that teaches object-oriented analysis and design using Unified Modelling Language (UML). UML is easily the most popular object-oriented modelling technology in current practice. While teaching how to design UML class diagrams, COLLECT-UML also provides feedback on…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Cooperation, Problem Solving

Church, Gary M. – Information Technology and Libraries, 1999
Discusses human/computer interaction research, human/computer interface, and their relationships to information literacy. Highlights include communication models; cognitive perspectives; task analysis; theory of action; problem solving; instructional design considerations; and a suggestion that human/information interface may be a more appropriate…
Descriptors: Cognitive Processes, Communication (Thought Transfer), Computer Interfaces, Information Literacy
Hall, Richard H.; Balestra, Joel; Davis, Miles – 2000
The purpose of this experiment was to assess the effectiveness of a comprehensive model for the analysis of hypermap navigation patterns through a comparison of navigation patterns associated with a traditional linear interface versus a non-linear "hypermap" interface. Twenty-six general psychology university students studied material on bipolar…
Descriptors: Comparative Analysis, Computer Interfaces, Higher Education, Hypermedia

Chiou, Guey-Fa – International Journal of Instructional Media, 1995
Discusses types of computer-based reading environments, reader interfaces, principles for designing reader interfaces, and beliefs about computer use in reading. Considers multimedia and virtual-reading environments as two highly potential delivery methods. Suggests that rationales, design models, and real examples are needed for guiding…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Interfaces, Computer Uses in Education
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