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Caniels, Marjolein C. J.; Smeets-Verstraeten, Anke H. J. – European Journal of Vocational Training, 2009
Most e-learning environments are applications in which the teacher uploads study materials that students download. This approach to e-learning discards the fact that didactic principles should be part of a broader instruction strategy aimed at achieving certain goals. It is possible for e-learning tools to support and improve didactical…
Descriptors: Electronic Learning, Educational Strategies, Integrated Curriculum, Distance Education
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Burgos, Daniel; Moreno-Ger, Pablo; Sierra, Jose Luis; Fernandez-Manjon, Baltasar; Specht, Marcus; Koper, Rob – Simulation & Gaming, 2008
IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the lack of high-level authoring tools for IMS-LD, even more so when the focus is on specific topics,…
Descriptors: Educational Technology, Educational Games, Video Technology, Individualized Instruction
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Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum