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Showing 1 to 15 of 27 results Save | Export
Patel, Chintan H. – ProQuest LLC, 2023
The purpose of this Action Research study is to examine the current teaching methods in the virtual education setting and see how professional ideologies of educators may be influenced when introduced to new knowledge. The current education model heavily favors preparing for standardized tests, which the researcher contends is not an accurate…
Descriptors: Teaching Methods, Electronic Learning, Ideology, Computer Assisted Testing
Shomari Zachary – ProQuest LLC, 2024
Critical thinking (CT) is widely recognized as an important component for effective instruction and learning. Numerous researchers have studied critical thinking and its impact on students and educational institutions at all levels (Pithers & Soden, 2000). Puig et al. (2019) acknowledged that very little research had been done to capture…
Descriptors: Critical Thinking, Teaching Methods, Pedagogical Content Knowledge, Teacher Attitudes
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Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
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Khaled, Anne; Gulikers, Judith; Biemans, Harm; Mulder, Martin – British Educational Research Journal, 2015
Hands-on simulations are increasingly used in vocational oriented curricula to create meaningful, occupation-related learning experiences. However, more insight is required about precisely what characteristics in hands-on simulations enhance outcomes that students need for their future occupation, such as competencies. This study aims to examine…
Descriptors: Simulation, Hands on Science, Experiential Learning, Vocational Education
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Lalor, John; Lorenzi, Francesca; Rami, Justin – Eurasian Journal of Educational Research, 2015
Problem Statement: Traditional forms of assessment such as essays and end of term examinations are still widely used in higher education in Ireland as the sole assessment method. These forms of assessment, while they may be valid and reliable approaches for collecting evidence of the acquisition of theoretical knowledge, rarely afford students the…
Descriptors: Foreign Countries, Teacher Competencies, Teacher Competency Testing, Teacher Evaluation
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Doering, Aaron; Henrickson, Jeni – Journal of Technology and Teacher Education, 2015
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Descriptors: Creativity, Inquiry, Independent Study, Informal Education
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Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
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Hovorka, Alice J.; Wolf, Peter A. – Journal of Geography in Higher Education, 2009
Much geographical scholarship on teaching and learning details the intellectual, technical and personal benefits stemming from residential field course offerings, reflecting characteristics of constructivist active learning. With the sustainability of these offerings in question given logistical and political issues, there is greater demand for…
Descriptors: Geography Instruction, Constructivism (Learning), Active Learning, Experiential Learning
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Beckem, John M., II; Watkins, Michael – Journal of Asynchronous Learning Networks, 2012
Higher education institutions are under significant pressure to provide affordable, sustainable approaches that will prepare their students with the skills they will need after graduation to achieve success in the 21st Century workplace. Digital Media Simulations are among the new technologies that have emerged with the promise to help…
Descriptors: Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology
Alfieri, Louis; Nokes, Timothy J.; Schunn, Christian D. – Society for Research on Educational Effectiveness, 2011
Analogous thinking has been commonly discussed as being an inherent and distinguishing characteristic of human cognition (e.g., Gentner, 2010; Goldstone, Day, & Son, 2010; Holyoak, in press; Rittle-Johnson & Star, in press). Gentner (2003) has argued that as part of the human cognitive toolbox, comparison accompanied by the relational language to…
Descriptors: Constructivism (Learning), Instructional Design, Experiential Learning, Meta Analysis
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Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
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Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
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Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
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King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
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Tsoi, Mun Fie – Interactive Technology and Smart Education, 2009
Purpose: Research on the nature of blended learning and its features has led to a variety of approaches to the practice of blended learning. The purpose of this paper is to provide an alternative practice model, the TSOI hybrid learning model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach: The…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Web Sites
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