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Mohamed Yusoff, Ahmad Fkrudin; Hashim, Azmil; Muhamadm, Norhisham; Wan Hamat, Wan Norina – Asian Journal of University Education, 2021
Along with the wave of the Industrial Revolution 4.0 era, shifts in the aspects of approach in teaching and the integration of learning technology should always be given careful research and planning. Therefore, this study aims to see the elements needed to integrate technology and delivery strategies to design and develop an online problem-based…
Descriptors: Problem Based Learning, Electronic Learning, College Instruction, Delphi Technique
Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
Warr, Melissa; Mishra, Punya; Scragg, Ben – Educational Technology Research and Development, 2020
Theoretical work is essential to the progress of any discipline. Theories, models, and frameworks are underdetermined representations of a phenomenon that help us understand and take action in a domain. However, the field of learning design and technology (LDT) has traditionally struggled with developing a solid theoretical foundation that is…
Descriptors: Instructional Design, Educational Technology, Educational Theories, Problem Based Learning
Hall, Jacob Andrew; Lei, Jing – Research Issues in Contemporary Education, 2020
Amidst the significant optimism for blended learning and flipped classrooms, there is a need for a model to guide the systematic design of flipped instruction. An effective flipped model could potentially improve learning outcomes and provide guidelines for designing future blended instruction. This paper presents a model for designing flipped…
Descriptors: Blended Learning, Models, Instructional Design, Educational Technology
Kim, Ji-Yun; Seo, Jae Seon; Kim, Kwihoon – Education and Information Technologies, 2022
Attaining equitable education for all is one of the sustainable development goals. Not only the gap of education between urban and rural students but also the gap of access to information and communications technology also exists. Thus, an effort to resolve this gap is necessary. This study combines novel engineering, which is the fusion of…
Descriptors: Models, Problem Solving, Problem Based Learning, Engineering Education
Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
Egan, John P. – Teaching & Learning Inquiry, 2020
This article examines the experiences of students after completing an online postgraduate learning technologies applications course with respect to the transfer of learning of skills, knowledges, and perspectives to their professional educational practice. Transfer of learning was perceived to have occurred with respect to overall course design…
Descriptors: Instructional Design, Transfer of Training, Graduate Students, Online Courses
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Jan Herrington is a Professor of Education at Murdoch University in Perth, Western Australia, where she teaches educational technology in the School of Education, including a compulsory first year unit called "Living and Learning with Technology." She has been active in the promotion and support of the effective use of educational…
Descriptors: Educational Research, Interviews, Profiles, Higher Education
Hokanson, Brad – Educational Technology, 2015
This writing looks at an elemental aspect of learning and communication, the question, and contends that questions can be viewed as a technology for education. Questions that we ask in the classroom, online, or in discussion can shape learning and develop skills in students, and they should be more systematically employed in education. This…
Descriptors: Educational Technology, Questioning Techniques, Teaching Methods, Taxonomy
Liu, Min; Horton, Lucas; Lee, Jaejin; Kang, Jina; Rosenblum, Jason; O'Hair, Matthew; Lu, Chu-Wei – Interdisciplinary Journal of Problem-based Learning, 2014
This paper describes the design and development process used to create Alien Rescue, a multimedia-enhanced learning environment that supports problem-based learning (PBL) in middle school science. The goal of the project is to further our understandings of technology, pedagogy, and instructional theories as they relate to the application of PBL…
Descriptors: Middle School Students, Science Instruction, Problem Based Learning, Multimedia Instruction
Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
Haynes, Ray K.; Cho, Yonjoo – Educational Media and Technology Yearbook, 2013
This chapter features Indiana University's Instructional Systems Technology (IST) department. It highlights current theory and research that form the basis of improving learning and performance in diverse contexts. The contributions of professors Boling, Bonk, Brush, Cho, Frick, Glazewski, Haynes, and Reigeluth underscore IST's past, present, and…
Descriptors: Universities, Departments, Schools of Education, College Faculty
Hoffman, Ellen S. – Contemporary Issues in Education Research, 2014
The "flipped classroom" has gained in popularity as a new way to structure teaching in which lectures shift from in-class events to digitally-based homework, freeing up class time for practice exercises and discussion. However, critics note such a teaching strategy continues emphasis on the less effective techniques of the lecture as…
Descriptors: Video Technology, Homework, Teaching Methods, Educational Technology
Hsu, Chia-ling – International Association for Development of the Information Society, 2014
This study adopts the Problem Based Learning (PBL) for pre-service teachers in teacher education program. The reasons to adopt PBL are the class scale is not a small class, the contents are too many to teach, and the technologies are ready to be used in classroom. This study used an intermediary, movie, for scenario to student to define the…
Descriptors: Foreign Countries, Problem Based Learning, Instructional Design, Preservice Teachers