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Elliott, John; Austin, Lucy – Educational Action Research, 2019
This paper tells a story about the design, development and impact of a post-graduate Masters-level module aimed at (1) enabling groups of teachers within schools to develop innovative approaches to teaching and learning on the basis of their own Lesson Studies and (2) creating a school network of excellence for Lesson Study in the area as a…
Descriptors: Graduate Study, Masters Programs, Instructional Design, Instructional Innovation
Tijsma, Geertje; Hilverda, Femke; Scheffelaar, Aukelien; Alders, Sven; Schoonmade, Linda; Blignaut, Nadine; Zweekhorst, Marjolein – Educational Research, 2020
Background: To prepare students to become productive 21st century citizens, universities have to be more engaged with society. Shifting towards community service learning (CSL) enables students to participate in, and reflect on, services that both benefit the public and also contribute to their own learning. There has been considerable research…
Descriptors: 21st Century Skills, Citizen Participation, Service Learning, Instructional Design
Terry, Laura; Mishra, Punya; Henriksen, Danah; Wolf, Leigh Graves; Kereluik, Kristen – TechTrends: Linking Research and Practice to Improve Learning, 2013
This article describes the design and implementation of the year 2 curriculum and student learning experiences in the Michigan State University Master of Arts in Educational Technology program. We discuss the ways that this second set of courses builds on the first year of the program that students encounter, and also describe the theoretical…
Descriptors: Prior Learning, Teaching Methods, Curriculum Design, Masters Degrees
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Klein, Emily J.; Riordan, Megan – Teacher Education Quarterly, 2009
The current small schools reform movement has increased the number of organizations seeking to change education with designs that require educators to rethink their understandings of curriculum, teaching, and learning. The key to the success of these schools is how well the teachers can learn and implement the design, laying a heavy burden on the…
Descriptors: Educational Change, Professional Development, Educational Practices, Curriculum Implementation
Imants, Jeroen; van de Ven, Piet-Hein – Journal of Curriculum Studies, 2011
A team of secondary school language teachers and a teacher trainer developed a new method for Dutch writing instruction. The principles underlying the method were derived from insights regarding activating instruction and self-directed student learning. The development entailed two phases. In the first phase, the exploration of actual problems in…
Descriptors: Foreign Countries, Instructional Development, Writing Instruction, Instructional Design
Doering, Aaron; Miller, Charles; Veletsianos, George – Quarterly Review of Distance Education, 2008
Adventure learning (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments. Within hybrid environments, designers habitually attempt to replicate traditional classroom pedagogy resulting in experiences that…
Descriptors: Electronic Learning, Distance Education, Transformative Learning, Educational Technology

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