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Valencia, Heriberto González; Enríquez, Jakeline Amparo Villota; Tigreros, María Eufemia Freire – English Language Teaching, 2018
In this research article an analysis and evaluation of virtual learning spaces is carried out. To address this process, three (3) academic virtual platforms were selected, Moodle, Blackboard and Jimdo. The methodology used was of a descriptive type, applying the synchronous and asynchronous methods of virtual teaching established in each of the…
Descriptors: Learning Processes, Instructional Innovation, Vignettes, Virtual Classrooms
Babiker, Mohd. Elmagzoub A. – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Practices, Educational Technology
Pastore, Raymond; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are…
Descriptors: Educational Research, Literature Reviews, Multimedia Instruction, Multimedia Materials
Peled, Shir; Schocken, Shimon – International Association for Development of the Information Society, 2014
The ability to develop engaging simulations and constructive learning experiences using mobile devices is unprecedented, presenting a disruption in educational practices of historical proportions. In this paper we describe some of the unique virtues that mobile learning hold for early age mathematics education. In particular, we describe how…
Descriptors: Electronic Learning, Mathematics Education, Learning Experience, Educational Practices
Uluay, Gulsah; Dogan, Alev – Universal Journal of Educational Research, 2016
The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as an example for technology integration into learning process to pre-service science teachers with MAGDAIRE framework. The participants were in a special teaching methods course at a university in Turkey during the fall 2015 semester. Mix method research…
Descriptors: Preservice Teachers, Technology Integration, Computer Games, Science Activities
Friesen, Norm; Murray, Judith – E-Learning and Digital Media, 2013
The mission of Thompson Rivers University Open Learning (TRU-OL) can be understood in terms of three entities: the student, the faculty member and the curriculum content. Their conjuncture--when a TRU-OL student works with TRU-OL courseware and is supported by a TRU-OL faculty member--is where learning, assessment and, ultimately, credentialing…
Descriptors: Alignment (Education), Aptitude Treatment Interaction, Electronic Learning, Educational Methods
Thomas, Marshall P.; Türkay, Selen; Parker, Michael – International Review of Research in Open and Distributed Learning, 2017
As online courses become more common, practitioners are in need of clear guidance on how to translate best educational practices into web-based instruction. Moreover, student engagement is a pressing concern in online courses, which often have high levels of dropout. Our goals in this work were to experimentally study routine instructional design…
Descriptors: Online Courses, Courseware, Best Practices, Educational Practices
Sánchez Vera, Ma. del Mar; Tomás Fernández Breis, Jesualdo; Serrano Sánchez, José Luis; Prendes Espinosa, Ma. Paz – Journal of New Approaches in Educational Research, 2013
Semantic Web technologies have been applied in educational settings for different purposes in recent years, with the type of application being mainly defined by the way in which knowledge is represented and exploited. The basic technology for knowledge representation in Semantic Web settings is the ontology, which represents a common, shareable…
Descriptors: Educational Technology, Online Systems, Instructional Development, Instructional Design
Pu, Haitao; Lin, Jinjiao; Song, Yanwei; Liu, Fasheng – International Journal of Distance Education Technologies, 2011
Mobile learning is e-learning delivered through mobile computing devices, which represents the next stage of computer-aided, multi-media based learning. Therefore, mobile learning is transforming the way of traditional education. However, as most current e-learning systems and their contents are not suitable for mobile devices, an approach for…
Descriptors: Electronic Learning, Distance Education, Handheld Devices, Technology Uses in Education
Wadley, David – Teaching in Higher Education, 2010
Higher education institutions are introducing standardised electronic course profiles (ECPs) to advance quality outcomes. Involving both "message" and "medium", they alter traditional practice and interpretations. Critical examination is required of the values, presuppositions and operation of the nascent system. Lacking much…
Descriptors: Electronic Learning, Investigations, Distance Education, Best Practices
Hallam, Teresa A.; Hallam, Stephen F. – Journal of Applied Research for Business Instruction, 2009
Imagine a computerized learning management system that enables teachers to deliver pertinent learning materials to students. Lectures are prerecorded and made available to download from the learning management system. If all their lectures were prerecorded, what would teachers do in the classroom? Classroom time could be used to coordinate…
Descriptors: Learning Theories, Instructional Design, Database Management Systems, Courseware
McKay, Elspeth; Vilela, Cenie – Australian Journal of Adult Learning, 2011
The purpose of this paper is to outline government online training practice. We searched individual research domains of the human-dimensions of Human Computer Interaction (HCI), information and communications technologies (ICT) and instructional design for evidence of either corporate sector or government training practices. We overlapped these…
Descriptors: Foreign Countries, Web Based Instruction, Online Courses, Electronic Learning
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Conferences (Gatherings), Research and Development, Educational Technology, Annual Reports
Kelley, Kimberly B. – 2000
The issue of who owns courseware is of great concern to faculty and universities. Until recently, when technology entered the picture, the issue was straightforward: faculty typically held copyright with everything except patents. One of the most interesting and complex issues of intellectual property in the digital environment is faculty…
Descriptors: College Faculty, Copyrights, Courseware, Distance Education
Morales, Carlos Rafael – EDUCAUSE Quarterly, 2004
In the summer of 2003, members of Purdue University's School of Technology decided to produce 90 hours of HDTV-quality instructional video as part of a distance-learning initiative. To fully exploit the power of the video medium and the added resolution of high-definition television, the team used virtual-set and advanced computer-graphics…
Descriptors: Instructional Design, Computer Graphics, Distance Education, Video Technology
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